Eisenhans's Recent Forum Activity

  • I would also look for "out of memory" first - iOS6 on its own is perfectly capable of running mobile-ready HTML5 games exported from Construct2.

  • *Edit: whoops, too slow.

    Check the "How to export to Android with Crosswalk"-Tutorial.

    Construct2 itself does not create APKs. You have to use the Intel XDK for that (using the Crosswalk option in the aforementioned tutorial) or use Cocoonjs.

  • Ashley Great, thanks!

  • Raiper341 I'm just poking in the dark here, because I don't have *that* much experience with Leadbolt, but:

    • If you have a "mobile HTML" app set up (that's what you would normally use without the plugin and display it in an iframe, for example), its ID numbers don't seem to work in the new Leadbolt C2 addon.. I guess you have to explicitly create a android/ios app in the leadbolt dashboard.
    • If you go live with an android ad, Leadbolt must first approve of the app, it's not instant. Testing with "live" ads is unadviseable, because it violates the contract - if they find out, they might kick you at some point, so I'd be extra careful with that.
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  • Raiper341 Have you tried it on mobile and in test mode? It won't serve ads on desktop.

  • Those who live off mobile HTML5 games would really appreciate a .2 release for this.

  • The problem is: mobile HTML5 publishers and portals are increasingly demanding about stock-browsers being supported. It was a non-issue a year ago (funny enough), but now it's all different.

    Naturally, telling them to tell their users to just go with Chrome is impossible.

  • There is a real flaw in that survey, I'm afraid, when it comes to target platforms. You have "mobile" (I read that as "apps") and "web" (I read that as "desktop browsers").

    The real deal, where C2 shines and the most money is being made, is "mobile web" actually, browser games for mobile devices. It is vital to distinguish between web and mobile web, because the former yields close to zero revenue right now.

  • Pode can you merge the changes back into your main branch?

  • BluePhaze I have not tried it (yet) with anything other than hosted HTML5 games.

  • iikii For demonstrating games to potential publishers and clients dropbox is ok.

    If you plan to have publishers list your game, and redirect the real consumer traffic back to you (via redirect or embedding for example), it's not, the traffic even a rather average game creates is too much and dropbox will most likely kick you.

  • I personally prefer

    http://www.scirra.com/forum/plugins-pode-html-pack_topic51522.html

    I use the iframe mechanism of Pode's pack to display Leadbolt-ads for example.

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Eisenhans

Member since 8 Sep, 2012

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