Eisenhans's Recent Forum Activity

  • Right now there are 2 viable paths to iOS:

    Ejecta: https://www.scirra.com/tutorials/926/ej ... ow-for-ios

    or CocoonJS: https://www.scirra.com/tutorials/303/ho ... o-cocoonjs

    Both require some tinkering, so be sure to read those tutorials carefully.

  • Most people put them just outside somewhere manually and be done with it.

    However there is one distinct advantage of placing the starting position procedurally: If you have varying screen sizes (for example if you cover desktop and mobile aspect ratios within the same game) and you always want to start the button from say: 100 pixels right of your window, it's better to place them with an event.

    A possible reason for wanting that (and not just put them somewhere the window will never reach them, like 10000 or so) could be that you want the button to appear at the same time on all platforms and screen ratios. If it was far out, it might be a couple of seconds until it becomes visible, depending on how everything is set up.

    So if it matters or not - it all depends on your project and what you need it to do.

  • So.. you need more than this?

    https://www.scirra.com/tutorials/927/tw ... ser-object

  • [quote:xyk1pja6]But then when I animated it I ignored that limitation for better aesthetics

    I think we can let that slip

    Be sure to keep posting updates!

  • Wow, that looks seriously cool.

    Does your graphics style obey the restrictions of a real arcade/console/homecomputer antique, or is it "just" style? (looks great anyway!)

  • Problem Description

    If you add revolute joints to physics objects and tell it to use image point 0 as hinge (and you moved the center correctly), it will still use an imaginary midpoint instead of image point 0. If you add another image point and use that one instead, it works as expected. Tested on Box2D web, and Box2D asm.js.

    Attach a Capx

    http://honigmilch.com/capx/revolute_joint.capx

    Description of Capx

    Left rope uses image point 0, right rope uses image point 1, to show the difference.

    Steps to Reproduce Bug

      Hit F5.

    Observed Result

    An imaginary midpoint is used as hinge

    Expected Result

    The correct image point 0 should be used as a hinge

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (n/a)
    • Internet Explorer: (n/a)

    Operating System and Service Pack

    Win7 64

    Construct 2 Version ID

    R165

  • I made you a little capx:

    http://honigmilch.com/capx/brick_to_player.capx

    (The green thing is you drag-paddle)

    What it basically does: The brick waits for his time to shoot and then sets his bullet's angle of motion towards the player and also the bullet speed.

  • emoaeden You have it. At least it's visible on your profile.

  • The real trouble with getting this to work on mobile is the way a lot of mobile providers handle NAT on their cell towers.. sometimes all customers on one tower, or even on a cluster of towers get stuck behind the same ip. Even worse, depending on how they are set up, different servers see a different ip, depending on where they are.

    A peer-to-peer based approach will fail in a scenario like this, so you can only safely assume it works for people on their private wifi instead of outside in the wild via a mobile connection.

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  • Do you by any chance create a blank projekt in the beginning?

    Because if you don't and start with the import right away, nothing extra gets created in 505.

  • The Iphone 3 series are getting obsolete quickly. I wouldn't bother.

    If you don't have the dough for an Iphone 4S or newer, go get a 5th gen. Ipod Touch, those are good enough for testing apps. You should be aware of the different screen aspect ratios though between 4/4S/Ipod and 5/5S.

  • JJEvil I personally don't care about the hipsters, but I have found the blowback of vile and bad comments on sites like reddit and especially 4chan and SA can hurt your business, especially if you make casual and/or small mobile games (which some people denounce as unworthy cashgrabs even on this very forums here).

    It's a different story if you make 8bit-styled indie roguelikes etc, those seem to get better traction with those communities.

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Eisenhans

Member since 8 Sep, 2012

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