Eisenhans's Recent Forum Activity

  • Besides the Google Analytics method, there's also Flurry Analytics (with a nice C2 plugin available in the plugins section).

  • Depends on what you call "good".

    Banner ads via Pode's iframe and for example Leadbolt as provider work on Crosswalk APKs.. I was surprised to find that working (several people claim that it does not), but I'm looking at a running app serving ads this very moment.

  • Check this thread:

  • Physics is very CPU-intensive. You can get good physics performance out of Android, but you need a cutting edge device (Galaxy S3 and up) and keep object numbers very low (low as in: maximum 20 or so).

    It's just how it is.. On high-end devices like the Nexus5 for example, the limiting factors decrease significantly. So over time the performance hit of wrapped HTML5 will diminish. Today, with devices like the Galaxy SII etc still around, you have to be extra careful, if you make apps based on wrapped HTML5.

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  • When it comes to "full", non-casual games, my favourite is:

    http://www.ourdarkerpurpose.com/wp/

    closely followed by:

    http://www.superubieland.com/

  • I think you misunderstood that bit..

    In the text snippet above, they were referring to using smaller images, if the target was to create a frame that would not cover the whole screen in the first place, but only the edges. So you would waste draw time, if you put a window sized sprite -on top-, with everything transparent but the frame. That indeed does not make any sense.

    However in your example, splitting the BG up probably does not change anything, because it has to be drawn all over the screen anyway.

  • Big thanks for that. It's really helpful!

  • Change your setting of "unbounded scrolling".

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  • Could you rephrase your question a bit? What exactly do you want to do with the score and why delta time?

  • In the project properties there is a setting for "Sampling". In your capx it's set to linear, but for retro pixel stuff you might want to set it to "Point".

  • If I understand you correctly you want to pick your Color sprite with the right frame and move to it?

    You can actually pick by animation frame..

    I made you a little capx:

    http://honigmilch.com/capx/framepicker.capx

    The red box is your OK. It waits 1 second, and then it picks a Color instance by a random animation frame (you could do that with the frame you need, of course), and lerps itself onto the position of the picked Color.

    You have to be aware though that having more than one instance with the same frame number will cause more than 1 get picked, and that might screw up your whole setup, so be extra careful with methods like that..

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Eisenhans

Member since 8 Sep, 2012

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