carlh's Recent Forum Activity

  • Link to .capx file (required!):

    dropbox.com/s/2y4dk5ywi7xl46g/Problem%20med%20Node-webkit.zip

    Steps to reproduce:

    1. Create tiles using sprite method.

    2. Run the .capx within construct 2 (works fine).

    3. Export it using node-webkit (now shows seams around the textures borders (observable in full screen)).

    Observed result:

    Seams around texture borders.

    Expected result:

    No display artifacts, just the texture.

    Operating system & service pack:

    Windows 7, service pack 1

    Construct 2 version:

    r126, r127 (same bug)

    Yes Andreyin, in this little example (the .capx for the .exe file in the previous post) the textures are created using the power-of-two size format (though that's not the texture size I'm using in my game levels, but the same bug appears whatever texture size I use).

    Sorry for creating and uploading the .exe file earlier, my bad :P

  • Link to .capx file (required!):

    dropbox.com/s/b16srms8bx59g0r/New%20project.zip

    Steps to reproduce:

    1. Create tiles using sprite method.

    2. Running the .capx within construct 2 works fine.

    3. After having exported it using node-webkit the file shows seams around the sprites borders (observable in full screen).

    Observed result:

    Seams around the textures borders.

    Expected result:

    No artifacts, just the texture.

    Operating system & service pack:

    Windows 7, service pack 1

    Construct 2 version:

    r126, r127 (affects both)

  • thx btw :)

  • lol, yeah, same here :) I unchecked it at one point, but must have been while I had v126 installed.

    Now I only have one problem left: tiles/sprites not being meshed properly after the node-webkit treatment.

  • I downloaded your capx file, and I had ver126, could not open your file, because it required ver127, so maybe you have switched version during development at some point? At any rate, we have the same problem.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You have not changed version number while you created your level? At first I only had problems with sprites/tiles not meshing, and then when I changed from 126 to 127 the file failed to open. Even after having reinstalled 126 it fails to open.

    Yeah, wonder what it could be, well... the node webkit is 3d party software, so it might be that we're in some kind of limbo land now :)

  • We're in the same boat, I've posted something similar, just noticed your post.

  • Steps to reproduce:

    1. create level on ver126 (fg-tiles created using "sprite-method").

    2. testing level within ver126, everything is in order.

    3. export to file (using node-webkit) and the file shows "seams".

    4. "seams" are shown in ver126 as well, but not when testing the level.

    5. uninstall ver126, install ver127.

    6. when exporting to file, the node-webkit exe-file fails to open.

    7. same scenario with ver122.

    Observed result:

    The node-webkit exe-file initially shows seams, and after switching versions, fails to open.

    Expected result:

    A nice little file

    Operating system & service pack:

    Win 7, 64bit, service pack 1

    Construct 2 version:

    122, 126, 127 (created on 126)

  • Yeah, I "inverted" the triangle mesh, and voila! C2 works properly again. Thanks Zatyka!

  • I located the tile that is causing the problem, bc after removing it, construct doesn't complain anymore.

    So I looked at the tiles collision mask... there's only three points in it, a small triangle.

    I've placed the triangle in the middle of the tile instead of at the edge. Didn't solve the problem.

    I've also placed any collision mask points close to the edge of neighboring tiles a bit further away. Didn't solve anything.

    As I've pointed out, if I delete it the problem goes away, but then I loose the artwork for that specific tile as well, and the tile is part of a "spliced large foreground tile".

    The message Construct gives me when I run the layout begins with the following line: "assertion failure: physics polygon separation resulted in no polys".

    Grateful for any input, thx!

  • I agree, such a feature would be great... here's hoping!

  • Even though I do a run of the game every 15 - 20 tiles, it's still really difficult to figure out which tile is the root of the problem.

    The dialogue box didn't make any sense to me :(

    It says among other things: "Physics polygon separation resulted in no polys"

carlh's avatar

carlh

Member since 6 Sep, 2012

None one is following carlh yet!

Trophy Case

  • 12-Year Club
  • Email Verified

Progress

13/44
How to earn trophies