Lobo93's Recent Forum Activity

  • I made a very simple falling platform.

    it's a block with physics and solid behavior. when the player (a sprite with platform behavior) collides with the block, it waits 1 sec, then becomes non-solid and starts falling by becoming movable (physics).

    The problem is that, sometimes, the player ignores the platform behavior's gravity, and starts to fall with the physics behavior's gravity speed, even not having the physics behavior!

    And it also it ignores colisions with jump-thru objects...

    here, i made a simple capx in case you wanna take a look...

    I'm using google chrome (but it happens on firefox too), win7 home basic, and my graphics are updated

  • Add an instance variable for the door and one for the button (i used the name "ID" for both)

    When you add an instance of each object in the layout, set the value of the button instance's variable to the value of the door instance's variable, individualy, on the properties bar to the left, and then add an event to check if they have the same value when you click the button. if it's true, the door opens (in my example, it fades) <img src="smileys/smiley1.gif" border="0" align="middle">

    here, i made an example 'cause i'm not very good explaining <img src="smileys/smiley36.gif" border="0" align="middle">

  • I think the best alternative for you is to use a "tiled background" object instead of a "sprite" object.

    It acts just like a sprite, but when you resize it, instead of stretching the image, it duplicates the original image, like a texture, or pattern.

    You can't determine a collision polygon for a tiled background, but for a black and blue checkerboard, it'll do <img src="smileys/smiley1.gif" border="0" align="middle" />

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  • LOL that'd work too! <img src="smileys/smiley36.gif" border="0" align="middle" />

    I think i'll spend some time re-checking all events in my project till now to maximize efficiency.

    And i'm really looking forward to buy the standard C2, it seems really worth it for the power it has, yet being so easy to use

    <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Omg, that's exactly what i wanted, thank you so much, Kim!

    Maybe I'm still thinking in the box too much <img src="smileys/smiley17.gif" border="0" align="middle" />

    But i promise i'll get better, and hopefully i'll have a good game to post soon!

    Certainly not as great as the ideas i have in mind, 'cause i'm nearly hitting my 100 event limit, but i'll do my best <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Well... basically, i want to have a sprite bound to layout, but still be able to fall into a hole and die...

    I tried making him NOT bound to layout, and adding invisible blocks at the sides of the layout, but the character wall jumps, and i don't want to wall jump from the edge of nothing <img src="smileys/smiley19.gif" border="0" align="middle">

    i also tried to make him "bound to layout" and adding an invisible object at the bottom of the layout that kills him (as in the capx), but it activates the death animation... i dont want it to die before vanishing into the bottom.

    is there a way to make a sprite bound to layout only horizontally? or another way of doing it?   <img src="smileys/smiley5.gif" border="0" align="middle">

    hope you guys understand, my english isn't very good...

    here is the game, and here is the capx if u guys want to download and check, or something...

    keep in mind that i only have the free version, and im very new to construct 2, still learning... AND it's a very early development, so the sounds are placeholders and the gameplay might not be good yet <img src="smileys/smiley36.gif" border="0" align="middle">

    thx in advance!

  • Rory yay! ty for the feedback :3

    and, true... atm, the char walljumps from any solid object that s not a slope, as long as he's not on floor. i'll make another object to use as stairs, so the block can be exclusively for walls ;D

  • oh, so here's the place to post the very very early development stuff, ryt? :p

    k, i'v been messing with the platform behaviour, pixelated spriting and trying to do a decent wall jump for a while now... this is what i came with xD

    Basic platformer

    what do you think? i'm new to C2 tho... lol

    EDIT: updated the game with coins, enemies, some placeholder sound effects, etc, etc...

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Lobo93

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