Lobo93's Recent Forum Activity

  • LOL ikr <img src="smileys/smiley36.gif" border="0" align="middle" />

    not my fault that my parents named me Lobo <img src="smileys/smiley9.gif" border="0" align="middle" />

  • <font color=red><font size="6">"Important!"</font></font>

    Lobo - the game is being re-developed from the scratch. Keep an eye for updates <img src="smileys/smiley2.gif" border="0" align="middle" />

  • I recomend you check the "space blaster game" example that comes with C2 <img src="smileys/smiley1.gif" border="0" align="middle" />

    there's a missile object that is a tiled background, and it's width changes everytime you pick another missile. might help you find a similar way of dealing with your ores <img src="smileys/smiley2.gif" border="0" align="middle" />

  • woot! those dungeons looks amazing! <img src="smileys/smiley4.gif" border="0" align="middle" />

    I love LoZ-style games, and looks like this one will be great, cookie for you <img src="smileys/smiley36.gif" border="0" align="middle" />

    oh, and the skeleton variations are awesome

  • yay! tysm ashley, love you <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Yep, i noticed falling and moving platforms changes de velocity of the "player", so he doesnt get glitchy while standing on it ,and it's a good thing... the solution wasnt thaaat hard to figure out

    ty anyways, ashley   <img src="smileys/smiley9.gif" border="0" align="middle" />

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  • In the "Project" window to the right, under the "layouts" tab, let's say i have a layout1 and a layout2... when i drag layout2 to put it above layout1, C2 crashes

    EDIT: lol nvm, it's been posted before <img src="smileys/smiley9.gif" border="0" align="middle" />

  • yay, good!

    "gamers" nowadays need more skillz <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Yay!

    the development of my game is going slow... but im happy with it <img src="smileys/smiley36.gif" border="0" align="middle">

    I added spikes, a "new game" & "continue" menu, falling platforms, a few more placeholder sound FX, and a cannon to throw you into the next stage! <img src="smileys/smiley14.gif" border="0" align="middle">

    EDIT: Some of my friends said they couldn't "click the new game button"...

    well, i's not a button, so i added a sine behavior and a small arrow to make it look like more of a sign than a button <img src="smileys/smiley17.gif" border="0" align="middle">

    You can test it here

    PS: if some1 is interested in providing me some placeholder 8bit music, i'd be honored to give credit <img src="smileys/smiley9.gif" border="0" align="middle">

  • nu nu zeno, it's not about the physics <img src="smileys/smiley17.gif" border="0" align="middle" />

    I added physics to make the platform fall, but the bug happens even if i use a custom movement

    the problem is: when player is on a solid object and the object becomes non solid, the player keeps "glued" to it

  • OH TRUE! <img src="smileys/smiley36.gif" border="0" align="middle">

    forgot aout the capx, my bad...

    here >>> \o/

    its not perfect yet, 'cause the player falls faster than the platform, but at least its not attached to it <img src="smileys/smiley17.gif" border="0" align="middle">

  • hm, thanks for the effort, but the problem is still here...

    i've been trying different behavior combinations, jump-thru, solid, even using a custom movement vertical speed instead of physics to drop the platform, but it seems like it's about the way platform behavior works, being "attached" to the floor <img src="smileys/smiley5.gif" border="0" align="middle" />

    Somehow, the player keeps attached even when i deactivate the solid/jump-thru behavior

    EDIT: actually, i've found a solution...

    after the 1 second, when platform becomes not solid, check if player is colliding at an offset with it. if true, add some negative vectorY to te player. this way it "detaches" from the platform when it falls, but still, would be awesome if it happened automaticaly <img src="smileys/smiley17.gif" border="0" align="middle" />

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Lobo93

Member since 5 Sep, 2012

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