ebrar's Recent Forum Activity

  • thanks again for your help :)

  • i checked your version and on landed, poor little barbarossa starts to trembling continuously :)

    i think i still need a player object to avoid such bugs.

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  • thanks silkc2

    i tried to reduce the speed but nothing changed. and maybe you're right because i am using a laptop nearly 2 years old. so you say that won't be a problem on newer monitors?

    thanks for animation too. but you really think no need for player object? is it because graphics are already blocky enough?

  • hi people,

    i'm trying to make a retro style game and i use retro template but sprite becomes blurry when moving. i can't share a screenshot because it looks perfect in screenshot.

    below is the capx file. you can see it yourself.

    dl.dropbox.com/u/87325929/barbaros32x32.capx

  • thanks, megatronx

  • same here, but i dont remember my previous rep exactly, maybe something like 397. after recalculation 295.

  • to be more precise, i mean if it is possible to do that with one single command (like "preload all sounds" in place of "preload x,y,z etc.") without writing them down one by one.

  • hi again,

    is it possible to preload all sounds of game on start of layout?

    or should i define them name by name?

    thanks.

  • :D thanks a lot CrudeMilk, works perfect.

  • hi people,

    i looked at this scirra.com/forum/play-random-sound-when-something-happens_topic58889.html topic but i think c2 has changed a bit since that topic was replied. or i am missing something.

    i have 6 sound files, like positive1, positive2, positive3, etc.

    and i am trying this:

    play (by name)"positive & 1+floor(random(6))" but it doesn't work.

    i also tried "positive&choose(1,2,3,4,5,6)" and things like this.

    what am i doing wrong exactly?

    thanks in advance.

  • i can't see exemple.capx because of my C2 version for now (i will check it as soon as i update my C2) but i think my problem is now solved. je te remercie kyatric, and thank you too ramones, for your patience and effort.

    i was desperately trying to set instance variables of non existing objects (i am saying non existing because these objects are being created when game starts, i am using an array to create them on start of layout) but all i have to do is to use these CELLs of course.

    sorry :)

  • i am trying to do this by changing their instance variables but i couldn't find a way to set their instance variables differently according to their positions in the array.

    as you can see in my first post, unfortunately this is my original problem :/

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ebrar

Member since 3 Sep, 2012

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