danuyos's Recent Forum Activity

  • you should save your project as a CAPX, upload it to a server like dropbox and then paste the link here.... that localhost:5000 y like a host in your pc only for previewing the game

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  • go to preferences, then in Event Sheet View >> Change.... you can change the font and size

  • ShabbyCat click on any of the images

  • BluePhaze the link is any of the images

  • mm I see... I'm getting some ideas on that, that would need a total re-shaping of the collision system but, since it will help me in the Character selection, I think it's worth giving it a try.

    As soon as the collisions is solved I'll start the videos

    I wanted to do that at the end, to avoid extreme code changes from video to video, but as this is just the base, it's better if I can get feedback or optimization

  • shinkan Hi, thanks very much, I think I'll give it a try but I'm having trouble picking instances.. specially for testing collisions and assigning vaues for variables because the code reference to the family, and when the condition is true it will pass the value to all members of the family

  • wow! ok thanks very much, your plugins are very helpful!!

  • https://dl.dropbox.com/u/103248101/Files/NICKNAMEDANUYOS.capx

    Hi thanks.. I explained what I want to achieve inside the capx...

    This is build with latest r117... the problem is the same as 116

  • I'm giving up to the idea of duplicating the sprites since nothing so far is working

  • Why do you need two families for that?

    You could make text variable for family ie. "playerselect" and set it to Player1 or Player2 whenever you need to set character to specific player.

    And to avoid code repetition You can use Function object - it's a life saver :)

    shinkan I tried but didn't work

    create sprite1 (which is already in the family)

    set family.variable = 1

    create sprite2 (also in the same family)

    set family.variable = 2

    but it affects both objects, not as it works for sprites or other objects with the same event above.

  • for example creating KEN for family=P1 and family=P2. Since all the code interacts between families P1 and P2 (instead to the sprite object) no matter which character I select (Ryu, Ken, etc) I can use the same code and sprites.

    If i cant achieve that I think I'll have to create all the charcters P1, then duplicate them for P2 and do the interactions between P1 and P2, for each P1 and P2

    Imagine 10 characters, about 2 Mb of animations... 20 Mb

    duplicating for P2... +20 Mb...... 40 Mb just in sprites

    not to mention the hard work of coding

  • jayderyu ErekT Eisenhans NotionGames devMidgard danny

    Does any of you know how to create an instance and put it into a family during runtime? I also tried rex_rainbow Nickname plugin (create..and put into family...) but it is not working

    I'm using C2 r116 64 bits

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danuyos

Member since 3 Sep, 2012

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