Hi. The template as it is right now focuses on gameplay mechanics rather than game modes. However, opponents and stages are determined by simple variables. You could create an array of opponents/stages and cycle through them instead or returning to the character selection screen.
I might update the template if I get me some free time in the future.
Adding new characters is as easy as cloning an existing one, changing some variables, replacing the animations and ajusting the hit/hurt boxes to the new sprites. All the basic mechanic will automatically work. For special attacks I can't tell, it all depends on what you want your character to do. And for a special system.. a special is just another move with an extra condition; something very easy may I say.
Thanks for playing it.
I had to delete the previous versiton due to a mistake while updating to V.2.0.0
Now it offers partial support for Xbox360 gamepads (DPAD + buttons). Left Stick, button remapping and generic USB controllers will be supported on next update.
Sorry, I don't. I don't have a subscription, and I'm not supposed to profit with the free version
sorry, just fixed the link
construct.net/en/game-assets/game-templates/beat-em-2d-scrolling-390
from back in r75 or such to now. Thank you Scirra.com
Hi, just tap the attack button very fast =)
Member since 3 Sep, 2012