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Fighting Template: A (Not So) Basic One

E
1,833 players, 2,761 plays 0 playing now, 6 most ever online
3
6 favourites
danuyos Published on 14 Jun, 2023

*I had to delete the previous versiton due to a mistake while updating to V.2.0.0*

Now it offers partial support for Xbox360 gamepads (DPAD + buttons). Left Stick, button remapping and generic USB controllers will be supported on next update.

This template is heavily inspired by Street Fighter 2 by Capcom, but it is not a 1:1 clone; don’t expect every feature of that game to be present in this project. Please play the demo and make sure it has the features you need before buying it.

Key features:

Improved movement.

Easily add new characters with almost no code needed.

Easily add new stages without the need of copy & paste objects.

Easily extendable automatic AI system with almost no code needed.

Easily change the damage values for each move and for each character with no code needed.

Easily adjust the frame data of each animation with no code needed.

100% native, no 3rd party plugins used.

Instructions

Default P1: WASD for movement, RTYFGH for attacks.

Default P2: ARROW KEYS for movement, UIOJKL for attacks.

XBOX360 gamepads partial support in current version 2.0.0

Screenshots

Used Plugins

  • Arr
  • Audio
  • Dictionary
  • Function
  • gamepad
  • Keyboard
  • LocalStorage
  • Mouse
  • sliderbar
  • Sprite
  • Text
  • TextBox

Used Behaviours

  • Bullet
  • Fade
  • Flash
  • Pin
  • Platform
  • solid
  • 6 Comments

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  • I had to delete the previous versiton due to a mistake while updating to V.2.0.0

    Now it offers partial support for Xbox360 gamepads (DPAD + buttons). Left Stick, button remapping and generic USB controllers will be supported on next update.

  • It's a pretty good game, though the controls are a little too complicated for me and just end up spamming the strong kick

  • Hi, how hard is to add new moves, characters with different attacks and a special system?

    • Adding new characters is as easy as cloning an existing one, changing some variables, replacing the animations and ajusting the hit/hurt boxes to the new sprites. All the basic mechanic will automatically work. For special attacks I can't tell, it all depends on what you want your character to do. And for a special system.. a special is just another move with an extra condition; something very easy may I say.

In The Asset Store

This arcade game is a preview for following asset for sale in the Asset Store:

Gif
37 favourites
2D fighting template based in the game that defined the fighting games genre.

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