Wrangler's Recent Forum Activity

  • <img src="http://i.imgur.com/x8tve.jpg" border="0" />

  • Produce this in liquid form so that I can hook myself to an intravenous drip and have it pumped directly into my bloodstream! This looks fantastic!

  • And as a matter of course, Buster's new concept:

    <img src="http://i.imgur.com/poe85.png" border="0" />

  • The end result of agreeing to put my girlfriend into Dungeon Buster.

    The dialogue portrait image:

    <img src="http://i.imgur.com/7BHJ0.png" border="0" />

    The concept and ingame sprite:

    <img src="http://i.imgur.com/dW95h.png" border="0" />

  • Sounds good, I'll be following Dream Enders since I'm keen to see where you go with it.

  • To me, the Legend of Zelda games are heavily action adventure with a light dusting of RPG elements. To be fair, Dungeon Buster isn't that much different in terms of gameplay mechanics, but I intend to have a more involved story that's character driven than plot driven.

    Not to offend you, but I don't want to compete, that's not what I'm making Dungeon Buster for. I'd much rather share our experiences crafting our games in Construct 2.

  • CAWithey Oh wow, we're making very similar games indeed! I originally set out to create something akin to the early Legend of Zelda games, but as my design grew and I kept adding bits and pieces of features I realised I had more of an RPG/Action Adventure hybrid on my hands.

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  • I've added a new post to the devblog. Work is taking up 95% of my spare time at the moment, so progress is slow.

  • This is how the dialogue looks; the name plate changes depending on who is speaking, as does the portrait. Props if you get the film reference too ;)

    <img src="http://i.imgur.com/JuL2p.png" border="0" />

  • I've uploaded a teeny tiny preview of the game here. There isn't much to do, but you can walk around and see a few things. The 'e' key is for interacting/dialogue!

  • Drillfoot Thank you :) I've yet to get that HUD to function properly, but I'll get it done sometime soon.

    sman118 I was amazed at how much more atmospheric it made the dungeons when I put an 'Adjust HSL' effect on the scenery layer and toned down the luminosity just a tiny bit.

  • A couple of beauty shots today. Sadly my job is taking up a lot of my time, so updates are few and far between.

    <img src="http://img33.imageshack.us/img33/7508/854ef9f213b744a7ad763bd.png" border="0" />

    <img src="http://img40.imageshack.us/img40/3401/db6abf0ab8004d728b173ae.png" border="0" />

    What do you guys think of the art style of this crypt?

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Wrangler

Member since 30 Aug, 2012

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