To me, the Legend of Zelda games are heavily action adventure with a light dusting of RPG elements. To be fair, Dungeon Buster isn't that much different in terms of gameplay mechanics, but I intend to have a more involved story that's character driven than plot driven.
Not to offend you, but I don't want to compete, that's not what I'm making Dungeon Buster for. I'd much rather share our experiences crafting our games in Construct 2.