Wrangler's Recent Forum Activity

  • Ashley, if I may be so bold as to make a suggestion for the new Pathfinding behaviour:

    Can you add some form of currentAngleOfMotion variable akin to that found in the Bullet behaviour. This was essential to how I animated the characters in my game (I didn't rotate the sprites, but used the current angle of motion to determine if an animation should be mirrored or not). I can't think of another way to reproduce this, so I'd like to suggest its addition to the new behaviour.

    Thank you for this fantastic new behaviour, it has made life far easier!

  • RicoD your work is fantastic!

  • I am a pixel artist looking to tender my skills out to anyone who needs them. My hourly rate is negotiable, and I will also consider doing work on a per-asset pricing model too. I specialise in environment art but I will also do character artwork, UX/UI art, logos, basically anything you need.

    You can find a perpetually updated album of my pixel art work here:

    Wrangler's Pixel Art

    If you'd like to hire me or have any other questions, please either PM me here or email me at mitchcoshcgrah@gmail.com

    Please bear in mind before you contact me:

    *In most cases I am not willing to work for free, sorry!

    *I will not consider proposals from 'idea guys' unless it is for concept art, and you are willing to pay.

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  • Pack #1 has been released!

    See the first post for information!

    Please, if anyone encounters any issues or has any questions, please PM me!

  • I'll be selling these packs via Sellfy, which utilises PayPal to handle payments. You'll then get an email with the download link.

    Here's a (static, for now) preview of two wizard characters I'll be including in pack 1:

    <img src="http://i.imgur.com/vWtnuyH.png" border="0" />

  • EyeHawk absolutely! I was planning to include a few basic enemies in pack 1, and then in the future do a pack dedicated to monsters/enemies.

  • Is anybody interested in the idea of these packs?

  • Wrangler's Art Packs

    Pack #1 is here!

    Seller issues! It will return soon!

    Requires PayPal

    Pack 1 - Dungeon Basics

    This pack contains the basic environment elements required to create a 16bit isometric dungeon. Note that this pack does not contain any characters, these will be released in their own pack.

    This pack includes:

    1. Tileable walls and floors

    2. Variations of the wall and floor tiles to break up repetitive surfaces

    3. An animated wooden chest

    4. An animated wall mounted torch

    5. An animated trapdoor

    6. Two door variations (wooden & metal)

    7. Decorative items such as bones and debris

    <img src="http://i.imgur.com/cw25OxJ.gif" border="0" />

    <img src="http://i.imgur.com/c6BFIFB.gif" border="0" />

    <img src="http://i.imgur.com/CpJFMfq.gif" border="0" />

    <img src="http://i.imgur.com/tIHudIT.gif" border="0" />

    <img src="http://i.imgur.com/PyFc055.png" border="0" />

  • The fruits of labour over the last few days is starting to pay off. There is now a working inventory with switchable weapons, and a lot of the under-the-hood stuff has been revamped with the new 'Functions' object.

    The player character needs animations for combat now. What you can see in the gif below is the inventory, and the kunai weapon along with the short-sword weapon. For now there is no short-sword animation for the player character, but I'll get that done in the next few days hopefully. The sword slash effect you can see is scaled depending on the 'Range' stat of the weapon being used. In this example it is the short-sword, so the effect is quite small.

    <img src="http://i.imgur.com/v1fbV.gif" border="0" />

  • Is anybody experiencing any issues with this preview (as far as the initial preloading goes, not the gameplay itself)?

    Updated preview

  • Updated preview

    Fixed the audio problem (sort of)

  • Thank you viking78

    I'd like to wish everyone following my progress a very happy new year!

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Wrangler

Member since 30 Aug, 2012

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