elisamuelps's Recent Forum Activity

  • Hey, I'm making a 2D Shooter Platform Style game and I'm currently in a trouble. Mostly Because between each shoot I need to make the mouse moving upwards or downwards to simulate the weapon precision.

    This is something similar to "change" the mouse position to the position you want on windows, for example towards a button.

    Hopefully the C2 Developers can help me with this, It's Possible on the web platform? can you implement it on the next relases? I belive me and more C2 Users will find this usefull.

    Thanks in advance.

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  • elisamuelps

    im glad i was able to help n.n

    please... make a great game, it looks very interesting n.n

    Thank you allot =) we are making a 2D Moba with shooter elements on it, soon I will start a kickstarter campaign, hmmm if you want to know more, our facebook page is this: https://www.facebook.com/ReInventionV

    There isn't enough content to show right now, but soon i will put some news on this forum <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

  • no idea. yours is a basic question. maybe you can find the answer on FAQ

    No, I've checked FAQ questions, and this type of question is not on the Thread.

  • this capx is a little more polished... this needs more polish obviously, this is just a very basic example n.n

    Thanks, Thanks, Thanks Thanks! Thank you very mucho for this!!! jejejejjejje.

    I was able to implement your method with another system adapted for my game, now it works like a charm!

    I wish i can give you points for your answer. But instead I want someone put this Thread into FAQ questions, because I will put right here an atachment with this system... But more polished, so anyone can use it

    I've felt like a total noob, I didn't knew that each animation has loop on the properties bar xD. That's why I asked this silly question.

  • hey, thanks it might work, but i have an issue and my game is a multiplayer videogame with 8 persons playing at the same time, that would cause problems, and I'm looking for a way to make all the animations in one Sprite. =( I've been trying with other methods but still nothing

  • Well, yesterday my artist gave to me some animations to put in on my game. With my team we usually do traditional animation methods, and our final goal is to keep the animations clear and smooth as posible, I was using the platform Behavior to do the basic movement for the player, but after trying to make this movement I've got stuck:

    1) The player has a turn animation when you press the opossite key (example: The player it's facing Right and I press Left Key)

    2) The platform Behavior doesn't have any command for this type of animation and working with "key is down" doesn't work when i want the player proced to do two animations AKA the "turn and walk animation"

    3) When the player makes the "Turn animation" i want to make the movement exactly like this example gif:

    4)Here is my conflictive event sheet:

    Thanks in advance if anyone can help me with this.

  • Hey guys, i did a small research with Oculus Rift and singed as a Indie developer on the page, I'm aware that oculus rift SDK works on opengl 3 wich i know it's a issue because webgl it's basically a simplified version of opengl 2.0.

    But i was looking for some Oculus rift examples on Html5 and webgl and it seems it's possible, so... ASHLEY xD it would be great to us if we have into Construct 2 some sort of plugin to make oculus rift possible, I know it isn't easy, but it isn't imposible either, that would be great for some of the developers working right now on Videogames. Also Oculus Rift only works on windows 7+ That's another issue because of lack of compatibily, but, this can be possible, if so how? or we can implement by ourselves a litle plugin that works with the oculus SDK?

    Here are some interesting things I've found on the internet with oculus vr and webgl:

    A Webgl video player for Rift <img src="{SMILIES_PATH}/icon_twisted.gif" alt=":twisted:" title="Twisted Evil">

    http://sxp.me/rift/

    Yet another demo <img src="{SMILIES_PATH}/icon_twisted.gif" alt=":twisted:" title="Twisted Evil">

    http://threejs.org/examples/misc_contro ... srift.html

  • Hello, it's my first time here, I'm part of a small Indie Development Studio located in Venezuela, I just moved to Construct 2 since 6 Months ago, and here is the first Screenshoot I will post from our future project, it's named: The Ninth Railroad.

    Hope you guys like it, we appreciate the feedback.

  • Anyone has any idea? anyone asked to himself this question before?

    I'm currently working on a Multiplayer Game and I don't have any idea of how can this be implemented, I was looking for some tutorials but it seems no one has a Tutorial about this topic.

    I know that to achieve this, you must have a dabatase with all the Usernames and Passwords/Data about each Player, But how do i Make this online Dabatase on Construct 2?

    Hope Someone can help

    Thanks in advance.

  • Hey thanks alot, after trying and tweaking a little i figured it out myself, i edited the

    Capx

    Now it runs smooth, but i want to know, how i do if i want to have for example a fade in color like the first video? for example if anyone wants to make an acid effect fade out or a burn effect fade out? this would be helpful. Thanks ^^

  • Hi <img src="smileys/smiley1.gif" border="0" align="middle" /> recently i was doing some investigation about GLSL and some effects, while i was making my research i found out this interesting effect

    (i can't post url lol, this is annoying, just complete the webpage)

    youtube.com/watch?v=DceLSyaRnMA&list=PLB316B705AD726DA7&index=6&feature=plpp_video

    This is the effect i want to achieve, however i failed to write my own GLSL and trying to make this effect with images.

    I preffer to ask the comunity if this effect can be achieved with construct 2 with an animated texture, maybe with a perlin noise it can be possible. I was playing with Chromanin TexGen Plugin Perlin Noise

    scirra.com/forum/plugin-chromanin-procedural-texture-generation_topic57975.html

    and "source in" to make this effect on a image, but this was... a big fail xD, i just did a Perlin Noise code with this plugin:

    ch = new Chromanin(256, 'canvas');

    ch.initlayers(256, 256);

    ch.perlinNoise(0, 128, 9876543, 256, 150, 8, false);

    ch.perlinNoise(1, 128, 5642321, 256, 135, 8, false);

    ch.addLayers(0, 1, 4, 0, 1);

    ch.writeCanvas();

    This is an explanation of this effect i've found on Unity 3D:

    wiki.unity3d.com/index.php?title=Dissolve_With_Texture

    And a useful webpage explaining how to achieve the Dissolve Effect on OPENGL, (tried to port this code but i don't know anything about GLSL)

    renderingwonders.wordpress.com/2010/12/14/chapter-06-thinking-outside-the-box-%E2%80%93-nonstock-shaders-%E2%80%93-dissolve/

    Does Anyone knows how to achieve this effect, or something similar? maybe an emulation of this on Construct 2?

    PS: Sorry for my bad english, non native english speaker here xD

    Edited, here is a quick image of the final effect:

    <img src="http://mtheorygame.com/wp-content/uploads/2011/09/screen.png" border="0" />

  • Hi, im currently making a webpage and want to make a simple application that make links to subdomains on my website, the idea is to make one subdomain for each one of my team members to publish creative artwork, original work, etc. My question is the following: im using currently the free version and i want to make an alternative to flash player for this menu on my webpage, i can use the free license to make simple hmtl5 links for an alternative to flash? this does not involve commercial use because it's only a multimedia link for the webpage im currently developing. I need to buy a construct2 license for this? i don't find a license file on the scirra web, therefore i do this question.

    Thanks.

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elisamuelps

Member since 26 Aug, 2012

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