GeometriX's Recent Forum Activity

  • If you spend some time tweaking your angular damping then you could get a decent result, as you can see in my tentacle attack example I made for another user. There's no solver in the common sense, but it's on its way there by connecting together a series of "bones" that are grounded by a base and given function by a controller. You could even limit rotations by using a limited revolute joint, as would be the case with limbs or even your ship's landing gear.

    Personally, I'd love to see one of our more experienced users put together a plugin that makes handling this stuff a little easier, but that's just wishful thinking.

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  • Please disable any 3rd-party plugins and re-upload your capx. Or, if you have to use those plugins, I suggest you post this problem in the plugin thread: this might be a bug.

  • I don't think it's a setting in the software itself. I'm using a fairly new installation of Construct that I haven't adjusted at all, and that was a brand new project with default settings all-round.

    It's likely your browser then. Make sure you're using the latest version of IE or try another browser like Chrome or FF. Compatibility is an issue for older browsers.

  • First, try a different browser. If that doesn't help then you're probably triggering an infinite loop. I suggest that you search through all events that pertain to touching those sprites.

    If you don't come right, post a link to your capx so we can have a look at it.

  • Works fine for me.

    Try this.

  • I don't know what I just played, but I like it!

  • Just gave it a bit of a play. Some thoughts, hope you find them useful:

    • I really like the playful music and "plot" - it's cute. Takes me right back to some old Commodore and Amiga games from back in the day. Thanks for that.
    • The integration of tutorial into the levels themselves is slick. Nice idea.
    • The movement of Jasper feels a little twitchy, like micro-shakes. I don't quite know how else to explain it.
    • There are some pickups that require that I jump to get them, even though they're overlapping with Jasper's sprite. Should just be the collision polygons need adjusting.
    • I get that you want to incorporate classic platforming elements like horizontal moving platforms and raising spikes, but the beginning of the game starts off really well in making the building that you're climbing believable, then suddenly I'm faced with spikes and moving platforms? I'd suggest that you try to find a way to incorporate these elements better with more fitting visuals. For inspiration, look at the 1983 game Alley Cat.
    • The food pickups feel too frequent, and I don't really get the feeling that I'm being rewarded. I'd suggest that you reduce their number but increase their impact. Look games like Zool, Cool Spot and Commander Keen for an idea.
    • Spiders shoot projectiles? I hope that doesn't actually happen where you live :P

    All-in-all, I really like it. There's obviously polish still to do but you've got a nice premise for some good, clean, old-school platforming fun.

  • I actually planned on tackling this very issue in my own project later on, so I've already had a few thoughts on getting it done.

    It requires a bit of work, but you can put together a fairly convincing IK setup by chaining together physics-based revolute joints. Obviously your tentacle graphics will need to be well-suited for this purpose.

    Drag the blue block: tentacle attack

  • I'd love to see your first point addressed. Actually, I'd love to have more ways to manage layouts and events, as getting to just 20 combined makes organising them a bit of a pain - one which has to be done every time I open the application.

    A couple of things which I think would help: remembering which tabs were opened and in what positions, and enabling multiple lines for the tabs so I can organise event sheets and layouts on separate lines.

  • If you've added them once, they're already in your project. Look for them in your object list.

  • Aha. Thanks for clearing that up :)

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GeometriX

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