GeometriX's Recent Forum Activity

  • I tested this the other day and can at least confirm that it also works on the Samsung GS3 running Jelly Bean.

    The values are milliseconds per pulse. So "200,100,100" is one long vibration followed by two short ones.

  • I remember having issues with a very similar procedure in my project. In the end I split it up into a main event and a sub-event:

    <img src="https://dl.dropbox.com/u/14522925/C2%20examples/asteroid-destroy.jpg" border="0" />

    The wait 0.1 seconds is there to allow the sub-events to run and use the asteroid as a spawner before its destroyed.

  • You do not have permission to view this post

  • cesarzevil I don't really understand what it is you're struggling with. You want to display numbers in a box? Use the text object.

    I assume you're after something else, though, so you'll have to provide some more information if you want help.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • This might be a nice to have I guess, but I'd much rather Scirra spend their valuable time on more pertinent issues.

  • Bingo - that's what I was talking about :)

    Glad you've come right.

  • Ctrl+C, Ctrl+V :P

    It won't work if the objects that you're referencing are not present in the project you're attempting to paste to.

  • zenox98 Cheers for the link, that makes sense.

  • I don't get it. What is weird about having every sprite be the same resolution when you want everything to be placed in a grid on the screen?

    I didn't say that's weird.

    It's not about C2 being smart, like any computer software C2 does what it's told to do. In this case, you're telling it to do the wrong thing.

    What is wrong is having the collision polygons occupy the entire frame of the image. Those polygons are hotspots that are used to detect when the mouse is clicking the image, so if the hotspots are too big, then the click detection will be wrong.

    Having overlapping images is not the issue, it's having overlapping collision polygons.

    I've made two quick examples to show you the wrong and the right way to handle overlapping images. Both use identical, overlapping images.

    In the wrong example, I've set the collision polygons to be the full size of the image - 256x256.

    In the right example, I've set the collision polygons to fix the actual artwork in the image and not occupy the empty space around it.

    Download both and tell me which one better represents the idea you're trying to achieve.

  • It's because your collision polygon for the eyes takes up the full image. C2 thinks you're clicking on them because you are actually doing so. You need to make the collision polygon fit the artwork. You did the same thing with Zone_Arm_Right and a few others. You should actually go through and check on all your collision polygons; some of them, like the left arm, are pretty weird.

  • There's an entire tutorial dedicated to this: https://www.scirra.com/tutorials/358/asteroid-clone-in-less-than-100-events/page-1

  • Nobody is doubting your abilities, but as you said you are new to Construct so expect to spend some time developing your understanding of it and the way it works. Don't neglect the tutorials either.

GeometriX's avatar

GeometriX

Member since 23 Aug, 2012

None one is following GeometriX yet!

Connect with GeometriX

Trophy Case

  • 12-Year Club
  • x2
    Coach One of your tutorials has over 1,000 readers
  • x2
    Educator One of your tutorials has over 10,000 readers
  • RTFM Read the fabulous manual
  • Email Verified

Progress

16/44
How to earn trophies