GeometriX's Recent Forum Activity

  • BluePhaze, you don't need to convert number to a string to display in text boxes. Text boxes can display any content directly, including arrays, and numerical and even boolean variables (although it converts the latter to 0/1)

  • ome6a1717, there isn't a tutorial that I know of. Maybe it's worth me writing one, actually. But you can read up the basics here. Shout if you need help.

  • Supporting multiple screen sizes tutorial.

    I'm not sure about the white line issue, but unless there's a specific reason why you chose PhoneGap, I'd suggest exporting to CocoonJS instead.

    Can't help you with those other issues, sorry.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I'm certainly not a veteran, but I've found that this is generally a very active forum. But you have to realise that it operates 99% as a technical help forum, since it's flooded with newcomers who just need help getting a thing right.

    Also, if a topic seems dead, most of the time it's because the help request was too vague, poorly worded, uninformative or, sometimes, too complex.

    I wouldn't really consider talking about general game design, ethics or practices here because, frankly, there are forums better suited (and designed) for it. But as a place to discuss Construct, this is perfect, and I would never have purchased C2 in the first place if the forum members here weren't so damn helpful.

  • Use "Rotate towards position" instead. Use a low value for the degrees, like 1 or 2, and it'll be buttery smooth.

  • Wait, why are you declaring whattoshoot so far down the list of actions. Surely it should be set first, as the shooting action takes place?

    I.e.:

    On turret shoot -> set whattoshoot random etc.

    sub-events:

    whattoshoot = 1...

    whattoshoot = 2...

  • You probably shouldn't be duplicating menu/UI elements across your layouts, anyway. If you make one change down the line then you'll have to go through each layout and make the changes again. Probably why you're getting bothered enough to request this feature.

    I suggest either building your UI elements with events (use a common event sheet called "UI" or something, and include that for each layout's event sheet), or create a single global layout that's persistent across each screen.

  • Text boxes, or the text object? Text boxes are for receiving input, text object for displaying text/strings/variables/whatever.

    If you are using the text object, though, what seems wrong?

  • When you drag an instance in from the object pallet it creates a new instance with default settings. If you want to duplicate an instance already in the layout, click and drag that object while holding Ctrl, and it will also duplicate its settings.

  • Why don't you just make your star field image bigger? Have it as large as it could possibly need to be, and maybe change it to a tiled background to conserve memory. Or start it off as big as necessary and then scale it down to match the screen size.

  • Woo, accidental help ftw \o/

  • Is it just a regular sprite that you're working on? As I've just discovered, 9 patch, tiled backgrounds and particle systems don't support animated images.

GeometriX's avatar

GeometriX

Member since 23 Aug, 2012

None one is following GeometriX yet!

Connect with GeometriX

Trophy Case

  • 12-Year Club
  • x2
    Coach One of your tutorials has over 1,000 readers
  • x2
    Educator One of your tutorials has over 10,000 readers
  • RTFM Read the fabulous manual
  • Email Verified

Progress

16/44
How to earn trophies