Don't use the EXE exporter then. I don't see what the purpurse of using an EXE exporter unless it's a really really big project you are going to sell as a stand alone game.
If that is the case - I doubt that you can make more than one game a year anyway and if that game should earn 100k - the 2900 should not be a big problem.
But yes - if you make 10-100 games a year it is a problem. But that kind of games is clearly for web or mobile platforms and not for desktop anyway.
LOOl 2900 PER GAME, thats it... well i hope good look for all the indie developer, because with that kind of mentality is no more place for a open free comunity, people are going to start thinking money money money money money, and less creativity.
WHY?
Because when you buy expensive licences, you directly start thinking to earn some money...
if you have to buy the construct2 licence who is really honest for me, PLUS 2900$ for a plugin...PLUS others future plugins or Functions....well, i prefer to stop right now my business, and become a fiherman.
Because witht kind of mentality, is no more place for an artist but only for those who eat money.
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