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  • The obvious benefit to going through a publisher is the marketing. They do it all.

    Not speaking from experience (but my uncle was a music publisher, so, similar).

    If you built a game that would do well on a console then I'd go the publisher route. Though I have no idea how one would do that. My gut feeling is that it would only be possible if you had a network in place where someone you knew could put it before the right people. Which is not most peoples situation.

    I.e. you were a game dev for Atari, met people, started your own company, and now know who to call.

    From a purely business standpoint, if you could show that your "game" can, with a high degree of accuracy, mine user data, a publisher would consider picking it up simply for the tech.

    In this industry, you have to keep an eye on the big picture.

    Apps like Tik Tok, Instagram, and most GATCHA games are making money from selling stolen user data (that the user "agreed" to in your terms and conditions.

    I have 2 apps published under my own brand "Delta Star Studios," and while neither are monetized ATM (waiting for more installs), they both have detailed plans for monetization down the road.

    The job app will use ads

    Kaneki Island will have physical toys and a trading card game to geneate revenue via real world merchandise.

    Again, have't implemented the ideas yet (outside of prototypes), but I know how I will monetize in the future. Remaining your own publisher allows you to retain all rights.

  • Slide through objects?

    Like light passing through water?

    When overlapping object set bullet speed to 10

    When not overlapping object set bullet speed to 20

    Something like that?

  • It should be in the basic if statement area.

    My C3 isn't showing it either.

    This could be a new glitch or it was intentionally removed...

    I wonder if anyone has any insight into this?

    from documentation

    Audio Conditions

    Advanced audio supported

    If true, the current browser supports all the features in the Advanced categories of the Audio object. If false, none of these features will have any effect on playback. Advanced audio depends on the Web Audio API, which all modern browsers support.

    Is any playing

    True if any audio is currently playing.

    Is silent

    True if the object has been set in to silent mode using the Set silent action.

    Is tag playing

    True if any audio with a given tag is currently playing.

    On ended

    Triggered when a sound with a given tag finishes playing. This is not triggered for looping sounds.

    Preloads complete

    True when all audio preloaded with one of the preload actions has finished loading.

  • Sounds like the image you are trying to pin is either

    a: on a different layer with different parallax settings

    or

    b: is still pinned to a second object, so it must split the difference.

    if A: fix the layer it's on

    if B: when collide, do unpin object first, then pin to new object second

  • Think of Mode 7 as this:

    Each sprite that appears 3d is simply getting bigger and it's Y coordinate gets larger as it "gets closer" to the player.

    The ground is a simple sprite (the tan color) that covers the lower 2/3 of the screen. All the rocks and stuck can be more srpites that get bigger as the y coordinate increases.

    The player never actually moves, instead the button inputs inform how the sprites should move to create the illusion of movement.

    For instance, If I press LEFT, all the sprites should go RIGHT.

    The road can be accmplished with a series of horizontal strips of road that animation in a similar fashion.

    That's how I'd do it in construct.

    But honestly, I'd probably switch to Unity if I was trying to do Mode 7, and just make a true 3d game.

    Mode 7, like passwords, is a relic of engineering magic needed to accomplish something new tech can do much easier.

    Hope that helps!

  • So many times I think I'm ready and hit build project, only to realize I forgot to change one small thing. Having to wait for the build service just to immediately throw away the build can get time consuming.

    Is there a way, or can they add a Cancel function for after you've started a build?

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  • Download Kaneki Island on Google Play now!

    Built using C3

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  • Welcome to Kaneki Island!

    A casual stemapowered adventured through tropical locales!

    Features: Endless flier gameplay

    upgrade and custommize your airship

    Collect pirate shanty cards while on adventure

    Play Pirate Shanty the card game! Inspired by the card game from FF9

    Download today form Google PLay!

  • Just my two cents, but my games have been running slower on android since C3 updated about a month ago.

    A game that worked fine, now has framerate drop after C3 updated...

  • looks great!

  • Hey Everyone!

    I've been working really hard on my project Kaneki Island. It's a casual game for Android.

    I launched a kickstarter to raise funds to finish the art for my game.

    Small budget, nothing crazy.

    Anyways, you can download the demo from the main page! I'd appreciate it if you checked it out!

  • on object spawn

    set bullet angle of motion to player's angle.

    Or some form of that :)

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DeltaStarStudios

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