beufreecasse's Recent Forum Activity

  • Hi,

    I would like to know if there is a way to know when the obstacle map calculation is finished for pathfinding "regenerate obstacle map" action ?

    In my new game the calculation take a little moment and if I don't wait the right time sprites with pathfinding behaviour won't take new obstacles into account.

    Thank you

  • Hi,

    I'm 30 years old and I'm working with Construct2 for 2 years now and I would like to create an indie game studio.

    For that reason I started few month ago a Point and Click Game project with a 2D Game Artist.

    Because this kind of game needs a lot of animations and because I don't have big skills with this, we are looking for 2D Animator to collaborate with.

    The main idea is to make a Demo Chapter to make a Crowdfunding project then after be payed to finish the game and try to release it on Steam GreenLight.

    If like me you want to make a living from your passion and ready to dedicate time to it usefully, I invite you to contact me.

    Please contact me by PM.

    Thank you.

  • Better if it's directly in the image editor so we could change size of all animation frames in one shot.

    About aspect ratio i meant that id you change width and lock is active height will be calculated automatically

  • Hi,

    Just wanted to ask Ashley if it is possible to add an aspect ratio lock when resizing a picture from the image editor. it would be very useful!

    May be setting a size with a ratio (like 30% of current size) would be very useful too.

    Guys, if you think these features are useful too please let Scirra team knows so we could have a chance to have it!

    Thanks.

  • Hi,

    Just to tell you about my new tiny game SlideBox!!!!

    If you like to play casual games when waiting in the Bus, for a doctor or in your rest room this game is made for you.

    Try to beat the best score -> 173 points

    Iphone : https://itunes.apple.com/us/app/slidebox/id90425551

    Android : https://play.google.com/store/apps/details?id=com.osgames.slidebox

    FirefoxOS : https://marketplace.firefox.com/app/slidebox

    Thank you!

  • Ok good to know!

    Thank you

  • Also note that there are some files in the github distrib which should go to the folder other than plugin folder!

    Hi suntemple what do you mean exactly?

    I still have the construct2 errors when exporting or previewing project. Did you find a way to fix this issue?

  • JACLEMGO Did you test exporting games to ejecta with js minified disabled ?

    I had a black screen issue and it's working fine now after disabling minify at export.

  • Ok, but before I start working on it, I want to be sure there is no limitation between construct2 and cocoonJs to make a facebook plugin.

    Ashley any idea about this point?

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  • Yes really need this too. I have some javascript skills. I think I will take a look at this.

  • Hi,

    I would like to understand why we can't have facebook working with ejecta or cocoonJS.

    I know that CocoonJS have included facebook sdk but I would like to understand what is the technical reason we didn't add facebook possibilities in cocoonJS construct2 plugin?

    I really want to understand because if it's just a matter of time to adapt the plugin to make facebook work i will take this time.

    Please let me know, facebook integration is really important in mobile games and I suffer of this lack.

    Thank you

  • Hi,

    Thanks, the SineCanvas seems to be the best way to do it.

    If someone could help on finding a way to loop and scroll the created line like the example I sent before ?

    Thanks

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beufreecasse

Member since 20 Aug, 2012

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