You can use on created sprite trigger and do your matching test
Glad to help
Hi,
No he means that you need to add a global variable "GameOver" for example and set it to 1 when the plane is dead.
Then you add a condition on your star generation to avoid generating them when GameOver = 1
What kind of condition do you need for losing the game ?
You lose if they don't match?
In your sample you set events in eventsheet 2 but layout 1 is linked to eventsheet 1, you should move your events on the right eventsheet
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Also the important thing is the condition before the first for each to be sure this part of code won't be executed continuously
I would do :
For each Turrets
-- For each TurretsBonus
---TurretsBonus is Overlapping turretRange -------------> set Turrets range to Turrets.Turret.Range *1.5
capx
you could make the code for each sequence you need and use a round(random(0,X)).
So when round(random(0,X)) = 1 you could call the code for sequence 1...
Could you post a sample ? it will be easier to help.
Could you send a sample capx?
You are welcome
Member since 20 Aug, 2012