wildmedia's Recent Forum Activity

  • delgado's ideea is good, but first of all you must set world gravity to 0, otherwise it will fall wrong.

  • the formulas you'll need are:

    average speed = delta X / delta t, it means the distance between the touch and the release devided by the time.

    average velocity = delta S / delta t

    average acceleration = average velocity / delta t

  • Ok I have an idea!

    calculate the distance between the touch and release point

    and also the time between and you can find out the speed.

    If you know the speed you can calculate the normal velocity and acceleration.

    Then you have to se the object acceleration to the acceleration you just found out.

  • Why don't you load every character into a 1d array, and work your way around into a repetitive loop.

  • can you show us the googleMaps_plugin.js ?

  • Why do you have to use jQuery, you can create some events, that will change the elements height, and append the content. On the next click, you reset the layout and then append text to the container that was clicked after.

  • thank you very much xD

  • Hello guys, I wasn't able to find the reverse function of sine/cos, you know sine at -1, also called arcsine...

    Anyone knows what's the name of the function please?

  • if it's needed, you will have to move the health bar in the opposide direction, sprite_name.X - [hearth width]

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  • okay, I suggest you to crop a hearth and use a TiledBackground.

    Let's say you will use a 25px by 25px hearth(2 transparent px on each side in order to establish a margin) and your player will strat with 3 lifes.

    so you will set the bar: width = 25 * [number of lifes]

  • I don't have time right now to look over your project, but here's how to do it!

    Create 2 global variables,

    SCORE

    BESTSCORE

    when you run your game you will operate with the score(init with 0), and at the end of the game, compare score with bestscore, if score > bestscore then bestscore = score

  • Hello guys,

    I want to know if it's possible to create a 3d sphere that can be rotated using keyboard input in c2.

    Thx,

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wildmedia

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