Hey guys, I've got a bug driving me crazy here. I just started messing around with construct so forgive me if this is noobish at all.
The problem I am having is that whenever my duder runs into a wall, he keeps moving for a split second afterwards instead of staying stopped when he first hits the wall. This causes a really jittery animation bug because it's going from run to idle to run to idle. Its driving me nuts. Any suggestions?
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