RighteousNando's Recent Forum Activity

  • Hey guys, sorry I'm a noob with web stuff and I'm working with someone developing a game meant to be played on web and mobile. My partner is working on the website end and currently has the game in a div on their website, and it seems to work fine except for sound. On the mobile version of their site however, the website totally breaks when it loads the game. Links no longer work and you can't scroll down to view the game.

    Is there a process I'm not following for properly having your game playable in a website on both desktop and mobile? Any help with this matter would be greatly appreciated.

  • I am having this exact issue with a current project I am working on. The game runs fine on desktop but the webpage completely freezes on mobile. Was there ever a solution to this?

  • Problem Description

    My partner is trying to host our game on a website and is having difficulties. After trying to export multiple versions, it appears that Construct 2 is not exporting the Embed style appropriately. The export does not align top left, there's no noticeable different in the html, and its having issues with my partner's website. They described the issue to me like this

    [quote:22lg6g1w]The issue I am running into is that the game is centering on the window size, not my site containing div.

    It looks like the js is minified so wondering if you would be able to adjust to center to my parent div (<div id="bagGameContent"> )?

    Description of Capx

    a simple blank game with a single button

    Download of Capx

    The forum isn't allowing me to attach the file so I've uploaded it to my dropbox

    https://dl.dropboxusercontent.com/u/672 ... ectly.capx

    Steps to Reproduce Bug

    Open project file and export for html website with Embed style

    Observed Result

    Export appears to be the same as Normal style_

    Expected Result

    Export should align top left and play nice with iframes

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    8.1 and 7 SP2

    Construct 2 Version ID

    r168

  • The toggle silent action doesn't seem to work for mobile browsers. Not on my iPhone at least. Am I missing something?

  • Thanks!

  • The problem with that is the variable will have different values depending on the instance

  • How do I reference specific instances of an object in a field.

    ie if I want to set a variable to the value of an instance variable for an object without picking that object in the logic.

    Basically what I want to do is get the sum of all values for an instance variable of an object at any given point in time. Is there a simple way to do that?

  • Link to .capx file (required!):

    dl.dropboxusercontent.com/u/6727119/debugger%20bug.capx

    Steps to reproduce:

    1. Include a an event sheet within another event sheet

    2. Run Debugger

    3. Click next through till Debugger enters included sheet

    Observed result:

    After the first event in the included sheet, debugger will no longer step through events and the game will no longer run

    Expected result:

    Game still runs and debugger can continue to step through logic

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: didnt check

    Operating system & service pack:

    Windows 7

    Construct 2 version:

        r146 64 bit SP1

  • Huh, weird. Guess it's a Chrome issue. Works fine in Firefox. Thanks!

  • So I've had this weird issue with Construct 2 on this thing i've been working on, where when I compile it sometimes runs at half speed for no apparent reason. Most of the time it ran 60fps no problem, but occasionally when i clicked "Run Layout" something about it would compile differently and run at half speed. Refreshing did not make a difference, that version always ran at half speed. If I clicked "Run Layout" again without making any changes, it would sometimes be fixed. It was random. Eventually it stopped doing this and was consistently running at 60.

    Now, though, it is consistently compiling to run at 30fps, when I have made no changes. After running it at 60 last night and having made no changes to it since then, when I opened the project today it always compiles and runs at 30. wtffffffffffffffff

  • Is there a way to offset Magicam so it can view ahead of what its following without using a dummy sprite?

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  • Been pretty busy lately so I hadn't had a chance to check this out until now, but while this is a pretty awesome/extensive example, it doesn't really solve my problem, since the character never changes animations when running into a wall, he just bounces.

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RighteousNando

Member since 20 Aug, 2012

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