Ah ok, so the code was placed within the block. Didn't catch it for some reason.
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Any chance of making a tutorial out of this?
Haven't tried yet but the compiler allows you to change the Ludei splash screen.
ludei great work, this sounds fantastic. Any ETA on the iOS app update?
Saw this on ludei's blog
"We are still pending approval from the Apple App store, so check back daily for the iOS debut of CocoonJS 1.4!"
Updated both CocoonJS launcher and C2 to r136. Now am getting a stable framerate above 59fps with physics keeping up. Thanks ludei and Ashley!
ludei So much looking forward to the release ??
On a side note, Ludei secures $1.5 Million in funding.
I want to thank you as well — Thanks to your plugin, I was able to push two apps out to the windows phone store. One is already there and the other awaiting approval.
My WindowsPhone Store apps
Microsoft Visual Studio for Windows Phone editor allowed me to put the ad unit on screen... no code editing required.
Mind if I ask how you did this?
Try using version r132 of C2 since it uses the older physics.
I modified the capx to run back in r132
capx
Try rebuilding the original wav file in a different sound program. Also try to add 1 millisecond of silence before the sound.
I had sent a request, but so far nothing.
Member since 18 Aug, 2012