bon4ire's Recent Forum Activity

  • Check out easytween plugin too, has lots of easing functions in easy to use form!

    Was trying to avoid using a plugin.

  • I copied the info from the second link which shows it as being part of the code.

    Strange that it's separate in the first link.

  • I saw this link:

    Easing Equations

    or

    Robert Penner Easing Equations

    and was trying to get the quadratic ease out to work but couldn't figure out a certain section of code marked in bold :

    // quadratic easing out - decelerating to zero velocity

    Math.easeOutQuad = function (t, b, c, d) {

    return -c *(t/=d)*(t-2) + b;

    };

    How do I translate 't/=d' to C2? I'm basically using trying to move a ball across the screen that eases out to zero velocity.

    [Edit] I changed the title from 'Quadratic Easing' to 'Various ease in / ease out through functions'. While I was looking for a single form of ease out, the mighty Yann returned many types of ease ins/outs via functions with an excellent capx example file.

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  • rob I forgot to mention, to test a purchase a different account other than the developer's must be used. Ask a friend if they can download it for you.

  • :D I know. I saw it more as an assisting tool.

    But yes, I don't believe C2 should encode for video since there are way too many tools out there that can already do it.

  • there's firefogg, a firefox extention thats an excellent webm encoder. It's interface driven tho. Free too.

    firefogg.org

  • Did you use the signature for your app from the Google developer console? It would be under Services & API's. You take that entire string and enter it in the CocoonJS compiler in In-App Purchases --> Configuration.

    Then click the Extensions tab check the 'store' box.

    Compile it, sign it and upload to Google play.

    Lastly, the app has to be live on Google Play.

    Now, it works to the point where you can purchase. A screen comes up and asks if you want to purchase. After purchase the screen goes away and that's about it.

    The verification flags to pass onto C2 to see if an item is already purchased, needs refund, date of purchase etc. is not currently working.

    Right now there seems to be a tug of war going on. Ashley mentioned he implemented the cocoonjs code for IAP and is waiting for Ludei to instruct how to use it.

    Ludei on the other hand keeps pointing to their IAP wiki reference as instructions of how to use it in their forum. It's useless to us C2 folks since we can't access the info in C2 format.

  • I'm currently using mopub to serve ads into my apps for both android and iOS. Both compiled using the cocoon compiler.

    My question is not so much 'how' to use mopub but 'what' values I should use when entering CPMs (for banners, full size pages, etc.)

    Mopub recommends a minimum CPM of .05 across the board, which I did. And I'm happy that it's earning something. But am I selling myself short?

    There's also this column next to the CPM input fields called eCPM's that contains a cost much higher than the minimum. Sometimes in the .40 cents to .55 cents. Heck, what's the difference between the two?

    I've tried to read up on CPM's and ECPM's and thought I understood it. But it seems the more I read into it, especially on ECPM's, the more confused I got. It's my understanding that ECPM's are average bid prices? Btw, I'm using the Marketplace section of Mopub.

    Right now, my CPM's were raised to .40 for full page ads and half of that for banners since the ECPMS were just higher than those numbers.

    I've a feeling my method is all wrong and I'm hoping someone familiar with this can chime in explain this in layman's terms.

  • +1

  • You'll need at least version 123.2.

    It's partially working to the point where an order can be made, but that's about it.

  • I was looking for something similar for iOS.

    What I ended up doing for iOS is follow these new guidlines from apple:

    https://developer.apple.com/library/ios/#qa/qa1633/_index.html

    Basically it's using a link in this format,

       "http://appstore.com/{app or publisher name}"

    without any spaces or weird characters in the name.

    So, for example on my app "'BANG! Sound effects' I have C2 action that calls a browser action to http://appstore.com/bangsoundeffects

    It works for iphones and ipads.

  • I'm happy to say that the app is also now available for iOS in Apple's app store.

    http://appstore.com/bangsoundeffects

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bon4ire

Member since 18 Aug, 2012

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