Ninjadoodle's Recent Forum Activity

  • Hi guys

    I've been searching for this around the forums, but can't seem to find much info.

    Does anybody know of any networks that support in game ads for desktop browser versions of games.

    It seems like most of them only monetise mobile traffic.

    Thank you in advance!

  • Hi guys

    Just wondering whether library objects that are not on the stage are still loaded into memory.

    Let's say I had a low resolution sprite on stage and and a hires version in the library, would both be loaded?

    Thank you in advance!

  • Hi guys

    I'm wondering whether the is a way to let's say import a 128x128px image and lock it to that size.

    Example, if at a later stage I want to import a 256x256px image into the 128x128px sprite, the original sprite will stay at 128x128.

    Right now the only way to keep the size locked is to do this through code (which doesn't work for me, as I'd like to layout the levels visually).

    Thank in advance for any help.

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  • Hi Aphrodite

    I'm using Release 169

    Everything works fine in the browser and the problem only occurs when packaged to APK using Cocoon JS.

  • Hi Silverforce

    Nope, no sizing through code. Some sprites are fine and others are half size

    Must be a bug in the exporter, as it works fine through the Cocoon launcher.

  • Hi Guys

    Just wondering if anyone experienced this before. When I build an APK using the Cocoon Js online service, some of my sprites display at half their original size. I have no idea what to do about this or what could be causing it.

    Thank you in advance for any help

  • Fun game and I love your graphics!

    Also, it works well for me on my Macbook Pro and Chrome

  • Hi iceangel

    Thank for the reply! I just noticed that the game has been featured on Jayisgames ...

    http://jayisgames.com/archives/2014/05/shurizzle.php

    I'm happy people are enjoying it <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Thanks again!

  • Hi guys

    Just wanted to share my first C2 creation with you …

    The game is called Shurizzle and you can play it here …

    http://www.ninjadoodle.com/shurizzle

    Please let me know what you think <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • I started using your numbering technique and the "Level"&LVL to goto the next level and it definitely makes things much easier.

    Thank you again for your help

  • Thank very much for the help

    I was hoping there was a more automated way of handling this.

    When I create levels, I often shuffle their order around if the difficulty doesn't feel right where it is etc.

    This means that every time I "shuffle", I have to change the "goto layout" events in each of the levels to reflect the new order (as well as the level names).

    Any ideas on how to achieve this, without having to change the code every time?

    Thank again!

  • Hi Guys

    Just wondering if there is a way to go to the next layout in line instead of specifically putting down its name?

    Thank you in advance!

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Ninjadoodle

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Member since 16 Aug, 2012

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