Could you add some bones to the example scml? (the monster)
Also, how can I have it so that, say, the player's sword points at the mouse, and all of the other bones react as expected?
Also, if an SCML is adjusted, will it automatically be updated the next time C2 loads, or will it have to be dragged in again? If you need to drag a new scml in each time, how will that affect events? (Since each event is tied to a specific scml object when you drag it into C2, correct?)