ChrisAlgoo's Recent Forum Activity

  • Yeah; it's a shame though, CocoonJS seems like the only way to get C2 games onto mobile (nobody talks about appmobi anymore it seems), and Spriter is really good. Will it be possible to use that CAAT skeletal animation in C2?

  • Just got an email back from Ludei asking if they'll ever have CocoonJS able to work with Spriter and C2, the reply I got is below. This is a setback for me, and likely for others, and I wanted to share it with you.

    Hi Chris

    Not at this moment, we support skeltal animations trought CAAT as you can see here:

    hyperandroid.github.io/CAAT/documentation/demos/demo34/index.html

    But this is based on Esoteric software (http://esotericsoftware.com/) and not on Brashmonkey's Spriter.

    There is no plans to add support for this in the future because is something that you can do with javascript...

    Sorry for any inconvenience,

    Carlos

  • +1 on the Ctrl+F idea

  • +1, this would allow for multiple people to work easily on the same game.

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  • You could try giving your character Turret behavior, and have its target be a sprite that's restricted within the circle you want but mouse-controlled.. That will have him/her rotate at a predefined rate towards the mouse, no matter where the mouse is or how fast it's going.

    The last thing I'm not sure how to do, good luck!

  • We can currently fake boolean globals by using 0 and 1, but is there a reason that we can't just have boolean globals?

  • +1 this idea is excellent

  • It could be useful to be able to restrict the Touch object to 1, 2 or some other amount of touches (as opposed to the essentially infinite amount of touches that are available now). If it recieves a touch input beyond the allowed count, it would ignore it. It can be a parameter associated with the Touch object.

  • This should help; you'll be able to check for variables when Humans collide with each other after this tutorial.

    scirra.com/tutorials/556/understanding-picking-with-respect-to-families

  • Have there been any updates by the CocoonJS folks?

  • In C2, thanks. Once all of the IK stuff is in, could I, say, point the sword towards the coordinates of the mouse, and have the rest of the bones react properly? Or have enemy wizards aim their magic wands at the player before firing? That would be really useful.

    Also, do you have an estimated timeline for the release of new features?

  • Could you add some bones to the example scml? (the monster)

    Also, how can I have it so that, say, the player's sword points at the mouse, and all of the other bones react as expected?

    Also, if an SCML is adjusted, will it automatically be updated the next time C2 loads, or will it have to be dragged in again? If you need to drag a new scml in each time, how will that affect events? (Since each event is tied to a specific scml object when you drag it into C2, correct?)

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ChrisAlgoo

Member since 15 Aug, 2012

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