guero's Recent Forum Activity

  • I've tried publish my game fast to post this competition but i've uploaded today and apparently Microsoft will approve next week <img src="smileys/smiley19.gif" border="0" align="middle" />

  • You can use webstroge.it comes with Construct 2.

  • I've wonder why you publish to WP. <img src="smileys/smiley1.gif" border="0" align="middle" /> Congratulations very good game <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Pokemon fire red

  • Im not sure but you can try tutorial below to decompile your cocoonjs exported apk file.I've tried decompile cocoonjs apk with different way but i cant import souce to eclipse.Also maybe new cocoonjs built could be like phonegap.Ludei talked about it me few week ago so i wait new cocoonjs and features.

    scirra.com/tutorials/568/games-for-tablet

  • There is no way to make this with Construct 2.But i've wonder this since long time and i've found a phonegap plugin below.If we will work it with construct with calling java file or anyway.i guess it shuld be possiple

    github.com/poiuytrez/AndroidInAppBilling

  • If you create any total score and value all level score to total score.It should be better way than you use.like this action.

    system->add to->variable:Totalscore,value:score.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Save game saves all the objects, layouts, state, etc... if you just need to save a few variables use webstorage.

    Thanks so much. <img src="smileys/smiley1.gif" border="0" align="middle" /> I will use webstroge.

  • Hi,

    I work on a mobile game and i want publish it many platform.It has many level and layout.few variable must save,load and reset for every layout so save feature must all platform Which one should I choose webstroge or savegame?

  • The only way I got it working is having the ad show all the time. The nice thing is, the ad actually doesn't overlap the game screen, it scales the screen to make room for ad. At least it was nice in my situation.

    The only other option is to use CocoonJS with ads, which means you have to setup a mopub account and then add in your admob account and shut off everything else in mopub so you just serve admob ads. It's a pain, but it works. Then you put ads wherever you want.

    Thanks ArcadEd Cocoonjs Ads very nice way <img src="smileys/smiley1.gif" border="0" align="middle" /> But i dont use cocoonjs.Actually i think i need an java code which can call ad in construct with event. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • > rob

    >

    > i must say maybe android software coluld cause of problem so i didnt play my game my device before (Huawei ideos x5-android 4.0)performance was verry bad. now i've install 4.2.2 rom and i play it good and very fast :)

    Is phonegap faster or less buggy then cocoonjs for you? I was thinking what to use to compile my file as well and have so far sticked to cocoonjs

    I think cocoonjs is very fast than phonegap but i dont prefer cocoonjs because i dont add any ad services to game it is realy antithetical to Android ecosystem. <img src="smileys/smiley1.gif" border="0" align="middle" />

    i hope we can compile our game with cocoonjs in eclipse soon because Ludei said me it will be possiple their new releases few week ago.

  • I still need an solution...

guero's avatar

guero

Member since 14 Aug, 2012

None one is following guero yet!

Connect with guero

Trophy Case

  • 12-Year Club
  • Email Verified

Progress

13/44
How to earn trophies