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  • delgado

    I believe it is per year (I would have to double check my account).

    If you are a student, you might be able to get them for free while you are still a student.

    Windows 8, 50 dolar per year.

    Windows phone,99 dolar per year.

    Yes,If you are student win8 and windows phone developer account free.

  • rob

    i must say maybe android software coluld cause of problem so i didnt play my game my device before (Huawei ideos x5-android 4.0)performance was verry bad. now i've install 4.2.2 rom and i play it good and very fast :)

  • rob

    Yes,Construct 2 supports android i use phonegapand eclipse even my game runs froyo.

    I dont know reason cause of your problem but i guess it your problem could about devices feature because i test my games lot of android device and i get weird result sometime for example samsung galaxy mini and mini 2 (both has low feature and android 2.3) work fine my games but same game strains in nexus 4 <img src="smileys/smiley1.gif" border="0" align="middle" /> I realy cant understand my experiences and your problem.

    Also if you use phonegap and eclipse to build apk.Right click your project and go to properties and go android tab under resource .you can see some target settings to build apk.You can try change your target maybe 2.3 i hope your game will fix.

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  • PNG compression won't affect performance.

    Actually Construct 2 has the best image compression pipeline I've ever seen in a game dev tool. I recommend changing your images to png-8 in the image dialog and then brute compressing on export. That is effectively doing what TinyPNG does.

    Thanks thehen for advice <img src="smileys/smiley1.gif" border="0" align="middle" /> i didnt know png-8 feature.

  • Not sure you gain performances (since all pictures are uncompressed before be used)

    But yes, smaller pictures are good for smaller download

    As i said before.my game runs 60 fps on chrome(PC) before and after reducing. 60 fps may be limit for chrome   <img src="smileys/smiley1.gif" border="0" align="middle" /> i will try mobile to observe performance.

  • Hi,

    I use transparent png every project.My Png exports could be big sizes sometime so I want reduce file size them. i've found useful web site tinypng.org .It realy reduces my png about %40-%70 without any quality change.

    tinypng.org

    You could get more performance with reduce size.I cant test performance because my game runs 60 fps on chrome it was same after reducing <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Awesome competition Awesome Prizes <img src="smileys/smiley32.gif" border="0" align="middle" /> I will probably enter <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Try open with put your zip yo Sd card.Coconjs looks your zip automaticly.

  • I like "cloud save" feature.I hope Construct will support it soon <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hi,

    I've a problem.as you know if we add an admob ad to our game using with phonegap and eclipse.Ad views along all game.So i want ask.Is possiple adding ad some layout? for example player dosent see any ad in game,after finised level ad can view.so ads dont bother player and we can get more views.

    I wait your help.

    Regards,

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  • Import m4a version to project with same name(both ogg).it should work.

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guero

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