RandomExile's Recent Forum Activity

  • You're right: right now there's no bookmark feature for the forum. You can, however, create normal browser bookmarks on a topic page. I agree that it would be nice to subscribe to a thread.

  • I've never seen any company with this tight or productive a development cycle. It was about a week between custom color palettes coming up this recent time and implementation in the next release. Amazing!

    And then, as a writer and systems designer who doesn't program, there's no way I could create game mock-ups (outside of graphic adventures) to pitch on my own with any other tool. It would either take prohibitively long or exceed my skill set.

  • You're welcome, and thanks for making a game for us! I think you'll find a most cooperative ad-hoc beta-testing community =)

  • I'm not sure why, but after getting the tether, I went back into the kitchen and looked at Frank, and the game stopped accepting input after the reaction text displayed.

  • valdarko,

    I love your sense of motion. The pose, the "haphazard" splash graphic and papers which are clearly planned and well-balanced, and the color contrast on the scarf are perfect. Great use of palette, outstanding composition!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Arima, keepee,

    Really nice themes! Thanks a ton for sharing =)

    Rosareven has quite the classic hacker look.

    Keepee, I like the MonoDarkOutline for clarity.

  • That's some really impressive use of C2. I concur with others who say it looks pretty polished. I did pick up on the arrow indicators showing where enemy craft are.

    I though the controls felt a bit sluggish, like some of the particularly ponderous craft from WC. For me, it seemed a bit frustrating, like I had to fight to move through molasses.

    Technically, very cool. I'd love to see a bit of a behind-the-scenes dev insight, if you ever have the time or inclination.

  • Great step. Out of curiosity, since it's now unique visitors instead of page view, might the average number of unique visitors to the site daily or over time play into adjusting the number of views required? I know there are thousands of us, but if there are only 1,000 regular users in a two-week period or so, having 500 unique views might actually be more of a "Well-Known" tutorial, having reached 50% of the active community.

    Additionally, if 201 people would kindly wander over to my tutorial, that would be wonderful. I'll bribe you by upvoting your comments and feedback [grin].

  • Ok, thanks, Tom! It seems like a lot of tutorials may have repeat value which should be captured in some way ... like when I go back to Building a Platform Game, or Guide to Construct 2's Advanced Event Features.

    But I realize it's a tough call, and between denial-of-service spamming and miscellaneous scamming, no solution's perfect, although it may be good enough. Running a software development company AND a community is no joke. =P

  • BluePhaze,

    That's great advice. So many games get posted where designers have put weeks or months of love and work into them, but then something, maybe even just a little thing like how fast a character accelerates, doesn't feel quite right and the gameplay is frustrating instead of rewarding. It would be easy to post small mockups using rough graphics to test things like that before undoing them would become onerous.

  • Crackpot, it looks very well put together. I liked the background fair/carnival art in the first scene, particularly.

  • Quire,

    500 Points, discussed here, and I point out how to get 150 rep in just a few seconds.

RandomExile's avatar

RandomExile

Member since 12 Aug, 2012

None one is following RandomExile yet!

Connect with RandomExile

Trophy Case

  • 12-Year Club
  • x3
    Coach One of your tutorials has over 1,000 readers
  • Email Verified

Progress

14/44
How to earn trophies