RandomExile's Recent Forum Activity

  • I'm not actively teaching, but my wife teaches gifted and talented students in Maryland, USA and she's always interested in providing venues for creativity and logical thinking. Additionally, my first real C2 project is a less-than-serious "serious game" to teach the operating principles of a data analysis organization.

  • On an almost entirely but not quite inconsequential note, I just upgraded from the Personal to Business license, and on the Scirra.com/store/purchases page, it shows:

    <img src="https://dl.dropboxusercontent.com/u/8087555/MyPurchases.png" border="0" />

    "This key is currently suspended."

    =( Maybe we could replace that text with something like:

         Congratulations, this license has been superseded by the Construct 2 Business License!

    That still gives the impression that the Personal License is no longer in effect, but phrases it as a positive rather the negatively connoted "suspended."

    =)

  • Kyatric,

    No worries, I remember Tom said he's working on it, and based on the efficiency with which he and Ashley dispatched the other recent upgrades, I'm sure once they're confident of a solution, it will be implemented swiftly.

    A clearly marked "lab" is a great idea. I was also thinking along the same lines as JoyfulDreamer, which I think will probably be accounted for by the Lab, but perhaps users could also flag games as being not-a-games, using the same mechanic as flagging them for violence or potentially offensive content.

  • I don't want to call anyone out in particular, but it's really common for designers to upload bare test-modules to the arcade. I'm not referring to uploading a playable level for a forthcoming commercial game, but things like a background image and a movable object. Very often, they wouldn't even classify as an example game.

    These aren't really rate-able as games, since what does it mean to call a movement-mechanic test "Really not very good at all" or "Amazing?" Since it's worthless as a game, a single star is fair as such, but what if as a movement-mechanic it is indeed amazing?

    Right now the arcade is cluttered with non-games which should perhaps be separately categorized as "Demonstrations" or "Tests" rather than games, and belong as references in the Your Creations forum.

    How can we preserve the integrity of the Arcade? We don't want people not to post complete but genuinely bad games, because that's nonetheless a "good-faith" effort. Is is truly best just to rate not-a-games 1-Star, or is there a more elegant solution?

  • Fantastic sense of depth, Rockwell. You clearly know how to wield a color palette. =)

  • That's a really cool demonstration, thanks! Only messed with the three main pathfinding heuristics, but Manhattan way outperformed the others in my setup, which had numerous scattered intervening obstacles, with the end goal "behind" a curved wall.

  • Evidence!

    <img src="https://dl.dropboxusercontent.com/u/8087555/PickScore.png" border="0" />

  • ,

    I'm up to 57,000 points, but still don't show up in the high score list. Is there something I'm missing to properly post my scores?

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  • The ratings are fixed again, like Tom posted earlier, but I noted with Pick to Win, high scores might not be registering.

  • I do get this problem a lot, myself, but my text is recovered in Chrome if I hit "back" on the browser.

  • pixel perfick,

    I saw Tom fixed the arcade ratings in the new thread you made.

    =)

  • Thanks, Tom! Tonight's gonna be a festival of arcade-playing and rating. =P

    As a junior developer, I actually find it really inspirational / thought-provoking to try to stay on top of what other people are doing with the kit. Even games which aren't as well executed help reinforce design principles and issues I might run into.

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RandomExile

Member since 12 Aug, 2012

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