melaniko's Recent Forum Activity

  • I've got my shop and my random level select working now! Random level select is so random that the text that tells you where you are going correctly only 90% of the time! Sigh... going to look at it tomorrow, and if I still can't figure it out.

    Hopefully will have a demo up soon.

  • THX1138666 That game looks interesting, although I am curious as to how the caveman got his laser blaster...

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  • Looks nice and has good potential. Although, I would have liked having the controls on the HUD for demo play.

  • I saw it and thought.... that deer must have taken a long time to animate. Looks nice.

  • Yeah, that would be an easy way to do it. Thanks.

  • Does anyone know a good site that would allow you to host the game temporarily to get feedback and then take it down when you are done?

    Thanks

  • Variables are sort of like files on your computer, you can name it (almost) anything you want you just need to make sure you use the same name the next time you use it.

    You tell construct which one you want to use by writing the name in when construct asks for a number.

  • You can use a global variable pretty much anytime you can type a number in the events mode. You can name the variables anything you want as long as construct isn't already using that name for something else. The above example would work if you used the name superCat. This would make it difficult to remember what it did, though.

    It will also be important to reset the variable when you are done with the level or your bullets will always be speed 200.

  • Broomstick Delivery:

    Semi-randomized levels, complete them as fast as your can, so you earn a higher commission. Take too long and it comes out of your pay.

    I was using over 100 events and finally had to pay for construct... then proceeded to cut my events down to 53 by using families and including event sheets in other event sheets.

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melaniko

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Member since 22 Jun, 2016

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