ErudioLtd's Recent Forum Activity

  • Did you export it using the Dictionary toJson?

    Yes. I am filling the dictionary with a string of variables (Which it is recognizing and formatting properly) but i am unsure how to then load the variables back into construct (e.g to fill a text box).

    I have attempted to use the load action to Load the saved .Json and then use a

    On button press set "Custom1" Global variable to "Dictionary.Get("Custom1")

    But it doesn't seem to do anything.

  • try this tutorial

    https://www.scirra.com/tutorials/1418/trivia-game

    This seem essentially what I want to be doing. Is there a way to save variables out as a .txt? or do .Json files save in the same fashion?

    (Just because this tutorial is pulling things that i have predetermined, I want the player to be able to save a set of variables out and then load them)

    Thanks for all the advice

  • I have made and saved a Dictionary of variables.

    I want to be able to load those Variables back in on the press of a button to fill in text boxes (the variables that are being saved are custom entries to a card game in text boxes).

    How is the simplest way to do this?

    Thanks,

    All advice appreciated.

  • I am creating a matching card game in which you have the ability to make your own card sets (using text boxes to enter your own Words/Timetables).

    How can i make it so these card sets, once created, can be saved to local storage and then used in later games?

    All advice appreciated, Thanks in advance.

    Ben Bridge.

  • When drawing cards from a deck using I want to use Round(random(1,10)).

    So the draw will be attached to which number in on screen at the time E.g. when Text = 1 , Draw Card 1.

    Is there a way to delete a number in this random sequence once a the card corresponding to that number is drawn?

    Thanks in advance

  • I want to make it so that if a certain sprite/card is in neither of too places Something is triggered.

    Any help?

    Thanks

  • 99Instances2Go

    Hi would that only work if they're all instances of the same sprite?

    If so is my only option putting each sprite on a new layer?

    Cheers

  • Hi

    I want to be able to click a stack of sprites and the top one to be moved.

    Is there a way to say like on click if at top of z order?

    thanks any help appreciated

  • Great,

    Thanks

  • SoldjahBoy

    Good Idea, Thanks.

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  • 99Instances2Go

    I do not mean instances of the same sprite but just the total number of sprites on screen.

  • I want to make a event which makes the games perform and an action once a certain number of objects are on screen. (E.g After a 5 cards are dealt out/on screen move to dealing the next persons hand)

    Thanks

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ErudioLtd

Member since 21 Jun, 2016

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