ErudioLtd's Recent Forum Activity

  • I am writing to a .txt that i want to load back in into an array.

    I am aware that these have to be separated by semi colon which i can do but I'm pretty sure each entry needs to be separated by the line they are on.

    If this is the case, any way to force the text to be written with a space between each entry would be helpful.

    If this isn't the case and arrays can be filled with entries simply separated by semicolons.

    All advice welcomed, thanks.

  • I have created a game in which a folder is created using

    NWJs.Userfolder

    As to save to the player user folder. I have created a folder in this folder called saves but i'm not sure how to save a file into that folder.

    (this is not asking how to write to a external file just how i save to a subfolder within nwjs.userfolder.

    Thanks.

  • I am making a game in which i would like Text-To-Speech to read out some user inputted text.

    This is going to be an Nw.Js game so will use the Windows TTS engine to execute this. However, Anna (Win 7 voice) is American and I need the voice to be English (the game is education and so the words need to be pronounced properly).

    As far as i am aware there is no way to change windows voices which some pretty in-depth registry editing which I am not confident doing on a company computer.

    To get around this I am wondering if there is a way for construct 2 to use another TTS engine (like E-speak)?

    Thanks

    All advice welcomed and appreciated.

  • Nope. Just add it as an object.

  • On Start of Layout - > Local Storage - Check item exists "The name of your save file"

    If Exists -> Load "Save File name"

    If does exist -> Go to layout whatever

  • Hi

    I am making a card game in which you can create custom sets. Once you create these custom words, each is set as a variable and then used in the game.

    I would like to make the card set creator to be separate application, so the basic idea would be:

    • Make set in card set creator
    • Save set under a name
    • Then in the actual game, on load up game should be able to recognize if there is a saved set and add it to a list of choose-able sets.

    Does anyone know the best way to go about this?

    I think as i want the player to able to choose their own save name, I will have to create a saves folder in which the main application can search for files in?

    Any advice welcomed

    Thanks all

  • Thanks Buddies.

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  • Should have thought of this myself.

    Thanks for the advice.

  • Hi all,

    I am looking to create a system by which on the first load of a game the user will be prompted the enter a serial key.

    I am aware of the basic principles of a serial key (Creating a code which is deciphered to equal a certain sum) however im not sure how to make the serial key prompt only appear on first launch.

    Any help greatly appreciated,

    Thanks

  • You can either set each position manually, or you can use math.

    I'm sorry for being unclear but I understand how to set sprites to a position but i want to actually "move" to that position rather than instantly being placed in the new position.

    I'm assuming the best way to do this will be with the bullet behavior but Im unsure how to get it working.

  • I am making a football themed game.

    I want all the cards (players) to start in the middle before automatically dispersing into formation.

    How would i do this?

    thanks

  • Is it possible to have voice synthesis in desktop games either using user media or a plug in?

    Thanks.

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ErudioLtd

Member since 21 Jun, 2016

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