ErudioLtd's Forum Posts

  • I have made a game which will be hosted online and it is launching and functioning properly on Chrome,Edge and Firefox but not IE.

    It is sometimes just not loading, other times saying it is failing to images and other times giving an unspecified error to do with "GLWrap.js, line 2138 (col 4)".

    Sometimes it also just creates a dialogue box but doesn't actually load any error message but refuses to progress.

    Is there any reason Construct 2 games can not work with Internet Explorer that i may be missing?

    I have removed all WebGL effects but that doesn't seem to have done anything.

    Tl;Dr Are there any basic over arching issues which prevent construct games running on IE or are there any specific things (file formats etc.) that are only incompatible with IE?

  • You can keep the worlds other players enter in a Json file which you can load on start of game.

    And for checking the first letter of a world you can use the system expression, one of this two will do.

    left(text, count)

    Return the first count characters of text.

    mid(text, index, count)

    Return the count characters starting from index in text.

    Have tried doing this in the following way:

    Left(leaftext.Text,1)

    I tested this by filling the text boxes that are going to be displayed inside the leaftext object with just the letters that were meant to be detected and it worked.

    However, now I made the cards full words it doesn't seem to be able to detect the initials.

    Not sure if i'm doing something wrong.

  • You can keep the worlds other players enter in a Json file which you can load on start of game.

    And for checking the first letter of a world you can use the system expression, one of this two will do.

    left(text, count)

    Return the first count characters of text.

    mid(text, index, count)

    Return the count characters starting from index in text.

    Cheers, Was already familiar with the ways to allow a user to save sets just wasn't sure on the expression to pick out the initial, thanks a bunch.

  • Hi

    The game I am making effectively plays like this;

    The user has 8 counters they must flip (by reading the word on it correctly) before the other person (who also 8 counters).

    Once the person has flipped all counters they must choose a picture card which depicts something that starts with the same letter as the last counter they flipped.

    This wouldn't be too tricky, however i would like the user to be able to create their own sets.

    Is their away for construct to pick out the initial to entered text so that the user may enter their own text but the game will still be able to recognize which letter it begins with.

    Thanks in Advance,

    All help appreciated.

  • I am creating a game to be sold to schools for educational purposes.

    What are the rules surrounding using the fonts that are packaged with windows in this game?

    Because they are on all windows PCs its not that I am redistributing the font itself but using the typeface in my game.

    What are the rules surrounding this?

    Thanks.

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  • rexrainbow

    Thanks, ended up doing it saying - if first timestamp plus 30 days is greater than second (current) timestamp than perform the action. Thanks for the help and the good plug in as usual.

  • Hi,

    I am about to start sending out prototype builds of a game I have developed to schools for testing and feedback and what not.

    What I am looking to do is make a timed demo, in the sense that after they launch the prototype for the first time it will log the date and time and then be able to reference that against the current system time to be able to tell time passage and therefore stop the demo after 30 days for example.

    I have your time-related plugins but not sure how to use them (i understand getting the two unix timestamps but what how do i actually calculate time passage.)

    All help appreciated,

    Thanks.

  • Hi,

    I am about to start sending out prototype builds of a game I have developed to schools for testing and feedback and what not.

    What I am looking to do is make a timed demo, in the sense that after they launch the prototype for the first time it will log the date and time and then be able to reference that against the current system time to be able to tell time passage and therefore stop the demo after 30 days for example.

    I have rex's time-related plugins but not sure how to use them.

    All help appreciated,

    Thanks.

  • Is there a way for me to run an .RTF file straight from the game if i have it as a project file.

    By this i mean i want the file to be opened in word (or whatever word processing software) rather than just open a dialog to save the file.

    Any advice appreciated,

    thanks

  • I am attempting to save a a text file using a save dialog.

    How do i tell the save dialog what i am attempting to save?

    By this i mean how do i tell the game what it is meant to be saving?

    Thanks.

  • ErudioLtd Magistross

    for future reference - you can set the z-order of the form elements to change the tab order.

    Thanks for the tip, thought it was being decided by the UID or soemthing.

  • Seriously, Saved me a lot of time with this behavior. Thanks a lot.

  • I am employed at a company that makes educational games for schools. (well i am the only persona actually making the games)

    I have finished the first game and am wondering if there is a way for the app to be supported by XP?

    I understand Nw.Js stopped support for XP awhile ago but i am wondering is there a way to rollback to an older version of Nw.Js and exported through that so that the app is XP compatible.

    Thanks.

  • Thanks a lot, nice behavior.

  • I have a page of text boxes but unfortunately when i created them i didn't place them in the order they were created so now when you press Tab to go to the next box down it skips around the page to all the different boxes.

    Is there a way to overwrite this and make it so for example, when a certain box is being used (on clicked, set a value to identify which box is being used) pressing tab will take you to a specified box?

    Thanks