ErudioLtd's Forum Posts

  • You can either set each position manually, or you can use math.

    I'm sorry for being unclear but I understand how to set sprites to a position but i want to actually "move" to that position rather than instantly being placed in the new position.

    I'm assuming the best way to do this will be with the bullet behavior but Im unsure how to get it working.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I am making a football themed game.

    I want all the cards (players) to start in the middle before automatically dispersing into formation.

    How would i do this?

    thanks

  • Is it possible to have voice synthesis in desktop games either using user media or a plug in?

    Thanks.

  • Did you export it using the Dictionary toJson?

    Yes. I am filling the dictionary with a string of variables (Which it is recognizing and formatting properly) but i am unsure how to then load the variables back into construct (e.g to fill a text box).

    I have attempted to use the load action to Load the saved .Json and then use a

    On button press set "Custom1" Global variable to "Dictionary.Get("Custom1")

    But it doesn't seem to do anything.

  • try this tutorial

    https://www.scirra.com/tutorials/1418/trivia-game

    This seem essentially what I want to be doing. Is there a way to save variables out as a .txt? or do .Json files save in the same fashion?

    (Just because this tutorial is pulling things that i have predetermined, I want the player to be able to save a set of variables out and then load them)

    Thanks for all the advice

  • I have made and saved a Dictionary of variables.

    I want to be able to load those Variables back in on the press of a button to fill in text boxes (the variables that are being saved are custom entries to a card game in text boxes).

    How is the simplest way to do this?

    Thanks,

    All advice appreciated.

  • I am creating a matching card game in which you have the ability to make your own card sets (using text boxes to enter your own Words/Timetables).

    How can i make it so these card sets, once created, can be saved to local storage and then used in later games?

    All advice appreciated, Thanks in advance.

    Ben Bridge.

  • When drawing cards from a deck using I want to use Round(random(1,10)).

    So the draw will be attached to which number in on screen at the time E.g. when Text = 1 , Draw Card 1.

    Is there a way to delete a number in this random sequence once a the card corresponding to that number is drawn?

    Thanks in advance

  • I want to make it so that if a certain sprite/card is in neither of too places Something is triggered.

    Any help?

    Thanks

  • 99Instances2Go

    Hi would that only work if they're all instances of the same sprite?

    If so is my only option putting each sprite on a new layer?

    Cheers

  • Hi

    I want to be able to click a stack of sprites and the top one to be moved.

    Is there a way to say like on click if at top of z order?

    thanks any help appreciated

  • Great,

    Thanks

  • SoldjahBoy

    Good Idea, Thanks.

  • 99Instances2Go

    I do not mean instances of the same sprite but just the total number of sprites on screen.

  • I want to make a event which makes the games perform and an action once a certain number of objects are on screen. (E.g After a 5 cards are dealt out/on screen move to dealing the next persons hand)

    Thanks