OBLIVION's Recent Forum Activity

  • their is no option to set animation speed

  • it wont let me. it says install the latest version of C2 but i already have it.

  • problem is that now when the game starts it just plays the animation and skips the main player to the shotgun player. how do i stop this and only change frame when i want it o

  • thanks ill check it out

  • how do you pin the object? current;ly its a sprite and when you collide with it the player equips it (on different frame) same player but different frame so its all one object. the only difference is the shotgun powerup is seperate

  • okay so i have another issue. when i touch the the object and change to shotgun the player changes but how do i then stop the previous bullets and spawn new ones from image point 2. problem is the image point 2 is on the shotgun frame not the player frame. any ideas?

  • worked perfectly.

  • okay so i have another question. whats the easiest way to change the appearance of one sprite into another by collision? for example, my player walks into the object and then player becomes that abject. ive looked at the animation way buy seems complicated also perhaps spawn but yet still not 100%

  • Man, this took me almost 30 minutes to figure out... And now I feel stupid because the answer was really simple.

    When you are checking if "Health=0" you should add another condition "System->Trigger once". Or make "Health" an instance variable of Player object, as you did with enemies.

    Otherwise this condition triggers again and again even after your player is destroyed. And your Explosion and GameOver sprites are moved to (0,0) because the system can't find (Player.X, Player.Y)

    WOW this actually worked. i didn't see that before. thank you very much mate

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  • You need to save your project as a single file (.capx) and share this capx file. Not the .caproj file.

    Did you add Player and Explosion to the same container? Don't do it. If you destroy one object, all other objects in this container also get destroyed.

    okay let me do that

  • when the player dies it just moves the object to the top left of the layer as if my player was their. need to somehow anchor it to the position before death

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OBLIVION

Member since 19 Jun, 2016

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