OBLIVION's Recent Forum Activity

  • Okay so now another issue with tilemaps,

    anyway to remove the white box thats around a tile when placed? IE i have a tree that or course goes up at an angle, because i cant select as an angle i have to choose it as a box therefore getting the white.

    anyway around this

  • great help thank you

    NVM i figured it out by changing the alpha on the sprite editor to from 255 to 0

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    okay so ive created a tilemap and placing it below the players layer but now i cant place anything below the player IE : GRASS all i get is a white box around the player then everywhere else is grass.

    Please help

  • The default tilemap is 32x32, which you can see in the Properties panel, typically on the left. Sounds like you need to set your numbers there.

    brilliant i changed them to a smaller size to select with precision which tile to use.

    Thanks all for your help.

  • EDIT: I can see that if I make selecting tile smaller than what I'm trying to select it fits and works as if the tilemap picture is trying to imitate a smaller (more correct) size. so deffo something with the settings.

    any idea

  • if I use the "default" tilemap picture as a test then it works fine but whenever I use my own tileset it just seems to place random tiles, this is very frustrating.

  • what is the "correct" setting?

  • okay so I've created the tilemap ect and got it ready in the editor. I select the relevant tile and try to place it, it places a tile but not the one ive selected

    why is this??

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OBLIVION

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