teahousemoon's Recent Forum Activity

  • I don't think that the sites are exploitative, I just think they have a very defined niche. In Brazil, for example, you are considered to be "middle class" if you are making between $291 - $1,019 USD per month. In Pennsylvania, I wouldn't even be able to move into a very cheap apartment with $1,000 a month, and would really struggle to do so with $2,000 a month.

    So sure, if you live in the US and you are trying to underbid people in other countries, where expensive of living is so much cheaper, you're not going to find yourself making a reasonable income, most likely. But if you are just trying to build up a portfolio, this could be a decent way to try to make a few bucks in the process.

    Likewise, the type of work available on these sites are generally locationally irrelevant, which makes it an outstanding way for anyone to access these sources of income worldwide.

    So no, it's just the market speaking, so to speak. It's just a lot of people aren't used to having such a diverse competition.

    This is why so many jobs go oversees. Not just because people are "willing" to work for less there, but because, sometimes, a smaller income has a comparable power where these workers live.

    Obviously, that isn't always true, and many people are exploited worldwide for cheap labor.

  • So I bet a lot of you have already heard of this, but I just discovered it and thought I'd share.

    Indie Game: The Movie

    Looks like a good watch, and the guys who are working on the awesome looking Castle Story seem to like it.

    I'll be watching it one of these days myself. Anyone seen it?

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  • I could search this elsewhere, but since it's right here..do you know if you can just use virtualbox and compile via xcode there, along with other necessary tasks. I registered as an iOS developer on my windows pc, but haven't paid anything yet.

  • ... and we also have built-in function features planned as well.

    <img src="smileys/smiley20.gif" border="0" align="middle" />

  • Mostly, yeah. I just loved the method above so much that I thought I'd throw it out there. I won't bother specifying small differences between the two, as no one seems to agree it's worthwhile.

    Thanks for your response, ASHLEY.

  • Yeah GenkiGenga is right. Even with tools like playmaker, a 3d game is a lot more to do, and even a nice tool like Unity doesn't provide an ease of use comparable to C2.

    I'm not sure an "iron will" is quite right, but you will certainly need to be doing a lot more work. It's far from just different; it's more difficult and more broad. 2D really makes things more accessible.

    Not to say you can't make a 3d game on your own, people obviously do that. Just make sure you measure your scope before you start, you don't want to jump into the ocean without knowing how far you are from shore.

    All that being said, if you [marked one] figure out a way to implement 3D into a C2 project, either during or after your creation process, let us know, I'm sure everyone here would be interested in learning your method.

  • Now you can supersede the app store with a web app :D

  • oh yeah, and all this time I was thinking that trine was 2d. But bastion is 2d (even though it employed 3d tools to help build its animations). What games do you want to know the tools that were used to build them?

    So yeah, obviously 3D gives you more options. But great games can and are still made in 2D.

    Actually it looks like I'll be using unity/playmaker to build an application, if I can't do it in C2. Well, I might need to use a CMS instead, actually, which makes me sad. Hoping to discover otherwise.

  • Why not just use Gimp?

  • Magic wand, like, in PS?

  • I honestly wanted to make a 2d game however ive given it much though and

    i see now that the people no longer enjoy 2d games as in the old times, with that i mean that they consider their time wasted on a game that is 2d when there are 3d games out there so they dont even bother to try 2d games out..worlds changing fast

    So..people don't enjoy rayman jungle run, tiny wings, kingdom rush, bastion, Donkey Kong Country Returns, etc etc, just to name a few?

    And have you seen trine and trine 2? If you don't think outstanding art can be put to outstanding usage in a 2d game, take a look at those.

    I think you might be underestimating the potential for 2D. For example, check out Yann's CubeMaze in the Scirra Arcade. It was created without any plugins in C2, so you can do a lot with 2D to tricks you into thinking it's 2D.

  • Ashley would be best to ask about any multithreading aspects of C2, I'd think.

    teahousemoon I could duplicate the setting of text code in every place its updated, but often I want to add something, then I would have to find and add it to every duplicate place, which in C2 is hard - I often resort to using notepad++ on the xml files.

    What is an example of something you would need to add? So far I'm not convinced that C2 cannot perform your desired result without too much difficulty.

    I'm glad you found the source of the problem with the framerate, though I can't say I understand why it's an issue for you at the moment, either.

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teahousemoon

Member since 4 Aug, 2012

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