refeals's Recent Forum Activity

  • What if I stick to a lot of layouts but keep saving the player's variables each time I leave and enter a room?

    Also, how does it work like I said up there in the Persist example?

    EDIT: I didn't mean to say that my game is for a mobile game, I'm just trying to find a general solution...

  • Hm, I don't know, this doesn't seem that great, to keep removing and recreating everything... Specially for a mobile game.

  • Maybe you could save on Webstorage the date (using Javascript, I guess?) when you closed the game. When you open it, load the Webstorage key value and check again the date. Compare and do whatever you want.

    Check this plugin:

  • So I have a game with a player and everything. But let's say I want to go to a different layout with the same player object.

    The "persist" example shows a way to do it:

    if player.x < 0 then
    [ul]
    	[li]system: go to layout 2[/li]
    	[li]player: set x to layoutwidth-30[/code:2jh7czai][/li]
    [/ul]
    But I try the exactly same thing but it just doesn't work. I even used the debugger on both projects but nothing. 
    
    Any ideas?
  • Hey man! I'm from Brazil too, so I'm going to PM you in portuguese alright?

  • Anyone has any idea on this one? Ashley is this easily fixable? I wonder why newline does not work...

  • Yeah, there's no easy time on this one, it is a lot of work... But still, imagine this on a 2D survival horror game or something. It would look amazing!

  • gamepopper

    Hey, thanks! Good article, and I never knew about this on C2. Already downloaded and I'm going to test it!

  • Yeah, me neither.. I'll try again on another computer tomorrow. I'll come back here with new results then.

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  • From what I understand from the manual to the other exporters, a windows should open with a download button.

  • After I click to "Build App Now", I get a loading "Building" screen (which takes like 10 minutes do finish) and then nothing happens... I don't know what could be wrong, been trying for like 2 hours...

  • gfigueroa

    You should avoid IE anyways, but it did load for me here. As long as it works on Chrome, it's all good :)

    Anyways, thanks for testing it!

refeals's avatar

refeals

Member since 2 Aug, 2012

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