refeals's Recent Forum Activity

  • This is how I did it:

    1) Give your player object an instance variable called "dash" and set it to 1

    2) On the event sheet, do something like this:

    + dash > 0

    • player - subtract 1 from dash // this prevents the player from dashing every time he pushes the button
    • player - set vector y to 0
    • player - set gravity to 0
    • player - set maximum speed to 1000
    • player - set acceleration to 8000
    • wait 0.25 seconds
    • player - set gravity to original gravity value
    • player - set maximum speed to original maximum speed value
    • player - set acceleration to original acceleration value

    Change the numbers in bold to fit your game.

    Worked pretty well for me.

  • gfigueroa

    I've been back and forth with that project... I decided to not only make an engine, but a nice remake of Mega Man 2 (my favorite of the classic series right behing Mega Man 9) with a few tweaks from myself. Problem is, real life is always in the way, and I have more than one project going on at the same time. Maybe on summer vacation (end of the year for me) I'll have more time to update that project. I surely hope so!

    Anyway, the link for the forum post is this (The game demo is on Scirra Arcade too, but it's too small). Thanks for caring!

  • I like it!

  • blackhornet

    Oh, now I feel stupid. xD

    Thanks dude! o/

  • blackhornet

    Since you use normal fonts, could you make it possible to use characters like �, �, �, �, �, �, etc? I know english doesn't use it but other languages does - like portuguese and spanish.

    Thanks in advance =)

  • This looks cool! Is there any C2 game there yet?

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  • Good job! Thanks for sharing!

  • Hey everyone!

    The creator of this awesome software called Sprite Lamp just posted about in a facebook group about his upcoming kickstarter and talked a little about it's software.

    Basically, you can create dinamic shadows for 2d sprites, and it looks pretty nifty.

    This a image found on his website, http://www.spritelamp.com/

    <img src="http://snakehillgames.files.wordpress.com/2013/10/zombie_horizontalpreview_grey2.gif" border="0">

    So, what do you think?

  • NEW UPDATE!

    A lot of changes were made, please check page 1 for details.

  • I am having a Java problem on CocoonJS export, something about it not installed in my computer depite the fact that, well, it is. But works just fine on my phone.

  • r144.2 is out and probably fixing everything!

    Downloading now =)

  • So I have this project that was working 100% on Ludei's CocoonJS Launcher for testing, but now with release 144 none of my projects work there. All I have is a black screen and the FPS bar, that shows stuff like 90fps.

    Is anyone else having this problem?

    Thanks in advance!

refeals's avatar

refeals

Member since 2 Aug, 2012

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