TheWindmiller's Recent Forum Activity

  • Yeah, that might really work. I'm gonna try it out right now!

    Thanks a billion !

  • Hey, this looks great! Thanks! I have to ask though...will this work if there are multiple separate dictionaries all doing the same thing? Some of the objects's UIDs can be in several dictionaries...will this work none the less?

    Thanks again!

    Cheers!

  • Hey guys

    I really need to do this and I can't seem to pull it off.

    I have a dictionary object which has keys with the values that are essentially UIDs of other objects. I need to pick all the objects which have their UIDs as values in the dictionary and then I need to pick highest of some var between the picked instances from the object... In short I need to pick objects with the help of a dictionary and then compare the picked objects between themselves...can I do this?

    Cheers!

  • So far seems pretty sweet, I have a quick question though... Can't get to use the separate Monitors as promised. What am I missing, can't detach like a pop up window the layout view (as the example in the blog post) and drag it to the other monitor. Is this functionality available in the beta? And also, is the sprite sheet functionality available as well? I really want to see how it works.

    Thanks.

  • P.S. By nodes I mean a custom sprite (and invisible in runtime) object I created for this purpose, not hte actual pathfinding node.

  • They way I've handled this is...might seem a bit of an overkill, but in my particular situation it worked fine. I have a pather object, which has the pathfinding behaviour - seperate from the real object I want to move. When I want to go someplace, the pather objects goes in that direction(NOTE: it is invisible and moves quite faster than the actual Object), updating its path frequently, and also leaving numbered nodes (set a var to nodes.cout + 1) on its trail on every now & then. Then I make the actual object follow the nodes (by updating its position by some pixels) always picking the lowest Node No, and destryoing each upon colliding with them. This way the pather can stop on every update, but as long as the actual object does not go faster than the pather, it would move quite smoothly.

    Hope this makes sense.

    CHeers

  • Actually it works, I was doing something wrong, but now I see it's fine. The sword is there! THanks.

    Cheers!

  • They are global, but are put into the global layer during the course of the game, imagine picking up a Sword that is not in a global layer, placing it in my inventory layer - which is a global layer - then moving the Sword from the non global layer into the inventory global layer. But the the sword is not in the same layer when I change rooms...

  • Hey guys, a quick question if this thing i'm trying to do is even possible. I have a layer which is something like an inventory. It is global. When I drag n drop sprite objects inside, I move them to said layer. Then after changing layouts, they are not there - but the rest of the layer is...as it is unused in the editor. Any clue how I can overcome this?

    Thanks

    Cheers

  • Thanks mate, may end up doing that

  • I've just built upon the Zorder default logic. The thing is these objects jump layers at random times, and have been spawned for a while before they do...like trees and stuff that lives on the level to begin with.... I'd love to post events but its a huge system and I don't even have guesses at where the issues is from, so it won't really be of any help. I'm wondering if there is something known to do that, that I ain't aware of...

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  • Hey guys, I have this weird problem which appeared suddenly. I have certain sprites changing layers with no good reason. Further more they tent to jump to a GUI layer which has no parallax and things become messy. The thing is, I have absolutely no idea why. Probably something to do with my Zorder logic, although its been in place for quite a while and only started doing this thing when I added more NPCs to the seen... . If someone can tell be a way to make certain sprites don't jump layers it would be great.

    Cheers!

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TheWindmiller

Member since 11 Jun, 2016

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