Do you guys have any tips for me?
I'm trying to make a flying bot that pursue the player and kill it. It's a platform game.
I made a test and it works, but i'm not sure that's the best way.
In the test, i'm updating the bot path every 0.2s, since the destination (the player) is constantly moving. But the bot movements are still kind of strange. It's not smooth.
And, of course, to make the bot movement more realistic, I was trying to put some sine too.. but looks like it conflicts with the pathfinding movement, causing even more problems.