Discmach's Recent Forum Activity

  • Removed artwork

  • Removed artwork

  • hmm tempting; 2 hour car journey down the motorway.

  • Excal good point.

    And here's my tip (based on experience): if you get a team together, make sure you have an art director (can be one of the game artist. Or if there's more, the best one). Get feedback from the whole team, but let the art director have the final say. That way the game will have a consistent look (if the art director is any good), and the artist(s) won't quit after 2 weeks.

    +1 on this advice.

    Past experience - programmer/game designers make for terrible art directors :/

  • grovey Pm'd dude

  • Everything is working well within Psyblocks,

    Art and programming are no issue :)

    Most/all game mechanics are done and what I need is someone who can help out with level design.

    Someone who can make diagrams of supposed levels, with extensive labeling and a good understanding of end user experience.

    Reasons for doing this?

    Although I have a good understanding of game design and such, I feel I need a fresh pair of eyes to input and take leads on the level designing.

    At the same time, level designers can help influence certain features, so it isn't just a throw away position.

    Experience is a bonus.

    Payment/Incentive:

    Because of the position it isn't really compatible with upfront payment. So incentives are the experience, name in the credits and a percentage of Kickstarter/Indiegogo amount AND/OR percentage of profits.

    Bound to be questions, so send them my way by private message, or email me at discmachgamesgkm@gmail.com

    Cheers all,

  • Removed artwork

  • PM'd :)

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  • You basically want someone to rip the artwork for you?

  • There is sofware that makes UV mapping super easy. Its called "headus". It allows you to unwrap your object on 3d space and cut out parts to place onto a UV map.

    There is also software to make normal maps and specular maps out of your standard bitmap image. Good way to improve the look of your 3d work if doing those maps from scratch is difficult for you. "shadermap pro". Or "crazybump"

  • Your portfolio is okay, but seems to be lacking in textures and UV maps.

    Also for 3d portfolios, its useful to show outliner, number of polys/tris and the wireframe.

    Some examples of your 2D work would be awesome to see to :)

  • No offence dude, but I would recommend you would give up on the idea "for now" of trying to sell your pixel art talent, and for a couple of weeks, do alot of tutorials.

    Your pixel art shows you barely know the basics.

    Start with this tutorial. It is isometric and will teach you some of the basic rules of pixel art as well as teach you lighting/shadows, outlines, etc.

    idigitalemotion.com/tutorials/guest/pixel/pixel.html

    Come back after a few tutorials, and your own original examples using what you have learned. People will jump at the chance to pay for your art.

    peace

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Discmach

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