Well not every Kickstarter is successful.
And while some issues that cropped up were out of my control,
I have experience now, to avoid making the same pitfalls again.
That in itself is valuable and should increase the chances of future crowdfunding attempts.
One of the bigger changes I have tried to do this time is focus more on the story/graphics than the game mechanics/functions.
The public seem to want flashy looking games with typical narratives.
So yes admittedly funding is something people should question, but I hope people can see that I'm not making the same mistakes again.
(I'm also not convinced Whiteclaws that this was the only thing Newt was questioning, but it doesn't matter.)