*UPDATE: After days of work and probably around 20hrs of total work, I finally figured out it was Spriter's fault the entire time. It took me so long because I didn't suspect it as the cause. When I delete all SCML objects, it works, both in simulate and build. No runtime error, no black screen. Spriter just recently released version 10, an update I accepted, after which I also immediately looked for and installed the latest Spriter plugin for C2 as well, something I always do after every Spriter update, since it doesn't appear to be done automatically. So there's needless to say a high chance that there's a major bug either in Spriter version 10 or its C2 plugin. I'll look into it further tomorrow and then alert Spriter to it. ...Finally!
Every build of my app thru XDK was doing fine on mobile, both with APK tests as well as when downloaded from the Play store, until, for some unknown reason, with no special change or edit to the project that I know of that would have any effect on the app's ability to simply start up in the first place, it never starts up anymore on mobile, simply showing the splashscreen set up in XDK, then a quick white flash and just black from then on. I don't know what to do or try anymore to be able to run the app on mobile. I get the same results on 2 different Android devices. The good news should be that there's probably one simple setting that I can toggle someplace in the process, either when exporting in Construct 2, or in the XDK settings, to get it past startup. What is a likely culprit in this sort of situation? https://play.google.com/store/apps/deta ... ychomachia