> —
>
> Heres what I do from windows for the Mac build:
>
> - rename the game.app file to nw.app - dont know if this is required, but i do it anyway.
> - put steam_appid.txt file with the steam app id as the only contents into the folder with the nw.app
> - Double click nw.app - should act as a folder. Navigate to: Contents/Resources/app.nw - this is essentially the same thing as the zip folder on the windows side of things.
> - Copy the libsteam_api.dylib from the "osx32" folder of the "sdk/redistributable_bin" from the steam SDK into this folder.
> - done! upload to steam as per usual.
>
Do you do that ContentPrep thing on the Mac before uploading it?
I do not. I upload from windows tho to avoid any mac permission screw ups that happen when transferring from parallels to mac finder.