3030's Recent Forum Activity

  • Im curious what one would consider to be a successful C2 game?

  • AJ2DI

    Thanks, looking forward to it - is there anywhere I can sign up for updates? dont want to miss when it become ready

    Cheers,

    Nate

  • Hey awesome that you have this for public release. Does this support OSX Builds on steam? If so, Imma buy it right now!!!

  • latest greenworks doesnt support mac & linux unless Im out of date on my info, so thats why im stuck on the old one.

  • jobel sorry for the slow response, been busy prepping for our beta of - i did not get anything working other than NW10.5 and the first greenworks plugin. Im stuck there.

  • Amazing work!!! Would personally pay $250 for this if it was working on Mac OSX too.

    biggity bump for commercial game love <3

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  • Hey Refeuh, i'm still receiving this error on version 216 of C2 and was curious what your workaround exactly was? Specifically the part about delaying the lookup?

    Thanks!

  • Actually I think i managed it, I modified the edittime.js to include the font stuff (not sure if required) then edited the stylesheet to generate the font references and made * { font-family: 'myfontname'; } and its good! Hope that's cool. I havent tested to see if it builds with that... but im assuming it does based on the 'required' file list...

  • Hey , could you let me know the safest way / possibility of using a custom font in the notification box? I mean basically a webfont that i have installed to the files with the project... is it doable? Thanks man!

    >

    >

    > Heres what I do from windows for the Mac build:

    >

    > - rename the game.app file to nw.app - dont know if this is required, but i do it anyway.

    > - put steam_appid.txt file with the steam app id as the only contents into the folder with the nw.app

    > - Double click nw.app - should act as a folder. Navigate to: Contents/Resources/app.nw - this is essentially the same thing as the zip folder on the windows side of things.

    > - Copy the libsteam_api.dylib from the "osx32" folder of the "sdk/redistributable_bin" from the steam SDK into this folder.

    > - done! upload to steam as per usual.

    >

    Do you do that ContentPrep thing on the Mac before uploading it?

    I do not. I upload from windows tho to avoid any mac permission screw ups that happen when transferring from parallels to mac finder.

  • linkman2004 , are you available for hire to look at an issue I've been having with Cosmochoria? I hit you up creepily on FB, but let me know if you might have some time to help out for a paid gig..

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3030

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