Padraik's Recent Forum Activity

  • Nimtrix, I got this working very well thanks to your help =)

    Now it's on to the cooldown behavior that Kyatric so kindly pointed me to, which, I have to admit, on first glance I don't understand at all.

  • And then I see that your file is called cast bar. Can't wait to see what you've got, thanks!

  • Thanks Nimtrix,

    I'm currently traveling and will have to look at that file tonight but it sounds like you're talking about the casting animation that the character plays while casting. I'm trying to get basically a progress bar that fills up smoothly over the course of n seconds.

  • Hi everyone -

    New to Scirra, but it looks like I'm going to be spending all my free time here until I've got no creative juices left =)

  • Thanks, AnD4D

    I thought about that, but I didn't and don't know how I'm supposed to go about making the animation time match the cast time. One spell make take 1 second, another may take 2.3 seconds.

    It's a fun challenge thus far, but I'm stumped =)

  • Thanks!

  • Nice!

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  • Hello all!

    I just started messing with Construct 2 this week because I've got a project I can't stop thinking about.

    Things have been going well, but I've hit my first real snag and I'm hoping it's something easy to do.

    In my game, the player can click to cast a spell, when he does, I need to make a cast-time progress bar appear, and animate it to be timed with how long it takes the player to cast his spell.

    If you've ever played a game like world of warcraft, you know exactly what I'm talking about.

    I'm afraid I'm woefully ignorant when it comes to animation, so any help that you can offer would be greatly appreciated.

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Padraik

Member since 27 Jul, 2012

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