fredriksthlm's Recent Forum Activity

  • Slighly off topic here.. If you believe your game will earn $25,000 - $60,000 yearly then the license fee will be your least concern ;)

    (You do not need to take down your games if you decide to not extend your license, but you will not be able to update them)

    Looking forward to see your game!

  • switch game is not supported/allowed for iOS. so you should not show that button to iOS users.

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  • have you tried changing the different spritesheet size option?

    But why do you think there is a problem with 200mb loaded memory? both phones and computers have RAMs of several GB now. in general the game will be faster and more efficient with more images loaded into ram.

  • Just fyi.

    Google Play Games on android got an update on 13december.

    ”Fixed a bug which was causing sign-in issues” it said....

    So maybe this update fixed (or broke) the thing...? (The games I have on my phone still works!)

    Google play games v2019.11.14449

  • Chadori is on a holiday, which you would know if you would follow the master collection community.

  • This is already corrected, in R176.

  • have you even added the plugin?

  • Hi

    Could someone point me to the photon.c2addon file? The information on photonengine.com/sdks doesnt point to the above file and the construct plugin browser doesnt show a Photon plugin. Or, did the photon plugin got deprecated because of the Multiplayer object in Construct?

    Thanks.

    just press download on the zip on page you link to..

  • phonegap for example. (well you export via construct but you need to create your apk via other service)

  • You have to buy them all, and this particular plugin cannot be used if you export via construct currently. Just fyi.

    (The plugin collection is though super good, highly recommended for every serious C3 user I would say!)

  • It is a setting, if you want the stable or the beta track.

  • fredriksthlm Yeah it is quite a confusing issue. In my mind you shouldn't need to set "child directed" as setting your content rating to "G" should imply that it's suitable for children.

    I expect the method to set content rating from the app is an additional method to allow more specific control ( per user as opposed to per app ).

    Yes, if you set the ad rating to G in Admob for the app it should only serve ads that are suitable for children. (The standard is that the app ad rating is derived from the account ad rating, which can be set to other than G... So you really need to verify that it is really G, before posting the build that are going to review. And if something was not compliant and you need a new review it is needed to post a new build, even if you didn't change anyhing. Otherwise they will use the old review.

    I got some rejection one time for an ad violation as well, I just replied I used their service, so I cannot be responsible of the ad content! They replied this:

    Hi Fredrik,

    Thanks for contacting the Google Play team.

    Status of app: Not available on Google Play, pending your action

    We’ve accepted your appeal and included details below about what additional steps you’ll need to take to get your app to appear on Google Play.

    Action required: Submit your app

    In order to show your app on Google Play, please submit your app again:

    Sign in to your Play Console. Make sure to increment the version number of the APK.

    Select your app.

    Select Store presence > Store listing.

    Click Submit update or Resubmit app.

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fredriksthlm

Member since 6 Jun, 2016

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