lennaert - Yeah I see your points and they are valid, but considering small team size of Scirra they are better off making additional programs more accepted when they are easy to use (heh, funny how we talk about how lots of people on Scirra don't collaborate much when it's actually kinda the same as the Scirra team themselves ^^). And client is just download > new folder > create checkout.
And I am also really liking the group system, just for 'not having to remember' reasons.
DatapawWolf - Yeah dissect away! To answer:
I think the whole idea of C2 is to not have to be 'serious enough', and infact it is on the verge of revolutionising the way games are built. This is a lofty thing to say, and is a whole other thread to go into, and who knows what Scirra think, but it's clear at the very least their market is people who want to make things happen without being time invested. I for one very much want multiplayer and have no idea how to go about it even though I'm very comfortable with C2.
And yeah Unity is more complex then a multiplayer, but not by so much. I have jumped on unity and done some tutorials and got stuff working, but I can't say the same for C2 multiplayer. What I should say is if you are willing to get into multiplayer, you are more than likely willing to keep going and learn unity (especially after reading so many threads about experienced C2 users doing exactly that). And unity does have (or will soon have) 2D.
And lastly huge so will attract and maintain more community (albeit of lower to mid-range users) than modules. I don't think modules are really going to attract new users, as you don't even know why they're good until you start using C2. Also if they develop modules then release multiplayer, there is a greater risk of huge, time consuming breaks occurring (well I would speculate that at least).
And still no-one for LD? C'mooooon! ;D